Archives by Day

April 2024
SuMTuWThFSa
123456
78910111213
14151617181920
21222324252627
282930

Grip: Combat Racing

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Racing
Publisher: Caged Element
Developer: Caged Element
Release Date: Nov. 6, 2018

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Grip' (ALL) Kickstarter Campaign Canceled, Aiming For Early Access

by Rainier on Aug. 28, 2015 @ 8:39 a.m. PDT

Grip is a futuristic combat racing game that has competitors battle across diverse landscapes of distant worlds.

Inspired by the Rollcage games of 1999 and 2000, GRIP is a new IP for a new generation. A return to the hardcore combat racer, bristling with heavy weapons and packing ferocious speed, the game is an intense, sensory feast.  Harnessing the awesome potential of Epic's Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into a kick-ass future.

It’s not enough to just cross the finish line first in GRIP, more important is how you got there, and how much destruction you wrought upon your rivals along the way. Weapons and power-ups are now an integral part of the races that you will be taking part in.

Earlier this month Caged Element launched a Kickstarter campaign for Grip, looking for $499,879, to finish development on their futuristic combat racing game, but after a strong start the campaign lost its momentum and the developers realized they would not make their goal.

Hey loyal GRIP backers.

We apologize for the lack of updates on our Kickstarter page; it's hard to post updates to a campaign, knowing it's unlikely to succeed. 

Yes, we realized a while ago (as did many of you) that things were not looking positive for reaching our funding goal. That said, we continued to push. We released a new action-packed trailer. We did interviews. We tweeted, emailed and posted everywhere we could. Sadly, we just did not receive the exposure we needed to maintain the momentum after you all gave the campaign such a fantastic start. 

Are we disappointed in the performance of the Kickstarter? Sure

Is an unsuccessful Kickstarter campaign going to stop us from making this game for you?

Hell No

The good news is, we have a great plan for moving forward, and we're very excited with the direction we're about to take. We're hoping you'll continue to support us in our journey together. 

Grip is coming!

Here's the scoop: 

People have been talking about a playable demo or a playable version of GRIP for a while now - ever since we released the first trailer in July. It’s obvious people really want to get their hands on GRIP.

Well, we're going to give you that chance very soon, thanks to Steam early access.

Early access will allow us to truly focus on development, while giving the players the power to change the shape of the game as it's being made.

Community feedback will be essential in GRIP's continued development, and we like it that way. This is how we envisioned this project to play out from its inception, which is why we're so excited about this new plan.

Now, here's where your valued and continued support comes in... 

We've launched a Paypal/Stripe campaign on our website

This campaign has been established in order for you to buy an early access code in advance, as well as receive some bonus goodies for being such great supporters. Funding from this campaign will go directly to developing and bug fixing the current build of GRIP into something more playable and therefore more fun.

This new build will launch on Steam no later than November 30th 2015. We don't need a lot of money to get to that milestone; we just need to pay some outstanding bills in the meantime, which is why we're asking for your support in advance of Steam early access. Your continued support will solidify the backbone of GRIP's development moving forward, and we will greatly appreciate it.

So there you have it, our new direction for GRIP.

You can read more about the new Paypal/Stripe campaign on our website, including features coming with the first playable build, as well as an initial priority list for further development of releases on Steam.

Lastly, we want to thank everyone who backed us on Kickstarter, and for their enthusiasm towards this game's success as well as their undying support throughout the campaign.

Game Features:

  • Hit speeds of up to 700 km/h while driving on floors, walls and ceilings - anything you can get your tyres on to keep the hammer down. And these brutes just want to keep on going, with GRIP's specialised vehicle design and physics, flipping the car over no longer means game over.
  • Race on a variety of planets. From hostile, icy worlds to foreign, non-terrestrial cities, GRIP's locations will be different to anything you've raced through before. With destructible structures around each track to use against your opponents, along with a variety of possible routes, you have to use your wits as well as your skill to win.
  • Choose from a roster of armoured cars, manufactured by different companies from around the galaxy. Each car has different specs - some swift and agile, others brutish and heavily armed. Then go on to customize your ride's appearance and performance with well-earned upgrades.
  • Use an array of power-ups and weapons, ranging from missiles and guns, to laid traps and plasma cannons. We want to create the most bombastic weapons ever seen in a game like this, and with this we welcome input from the community. You help us design them, and we'll bring them to life.
  • Race to a thumping soundtrack including Drum 'n Bass (the music choice of Rollcage) along with Breaks, Techno and Trance. And if somehow you don't like any of those genres, the game can be customized to play any music you like from your own personal library. Your game, experienced your way.
  • Local races + split screen and online races + leaderboards

More articles about Grip: Combat Racing
blog comments powered by Disqus