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Livelock

Platform(s): PC, PlayStation 4, Xbox One
Genre: Action
Publisher: Perfect World
Developer: Tuque Games
Release Date: Aug. 30, 2016

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'World War Machine' Now Called 'Livelock' (ALL) - Screens & Trailer

by Rainier on Jan. 26, 2016 @ 5:04 p.m. PST

Livelock is a fast-paced cooperative top-down shooter combining intelligent action and unique characters.

Livelock transports players into the 22nd century, the age of the machine. Nearly a century after the cataclysm, humanity is on the brink of survival. Clusters - groups of corrupted machines control what remains of the earth, fighting each other in an infinite war over resources that now threatens the very planet itself. Players take control of a Capital Intellect, a human consciousness uploaded to large mechanical body. Armed with a unique arsenal of weapons and special abilities, the Capital Intellect must fight the corrupted machine Clusters and break the cycle of an infinite war, before humanity is forgotten in the annals of history.

Tuque Games initially announced the game as World War Machine prior to partnering with Perfect World Entertainment and has since made development adjustments to focus on delivering a quality co-operative shooter experience. Livelock will be the first buy-to-play game to join Perfect World Entertainment’s portfolio of free-to-play titles.

“As a publisher, our focus has always been to work with quality developers and games. Games that we, as gamers, would enjoy playing,” said Yoon Im, senior vice president of publishing and platform at Perfect World Entertainment. “Tuque Games has been an amazing partner as we both crafted Livelock into an excellent pick-up and play top-down shooter for single players and friends playing online.”

“As a small team we had a wild vision to make a post-human game that thrusts players into a worldwide battle with carbon-shattering destruction and sharp combat,” said Jeff Hattem, executive producer and creative director at Tuque Games. “Perfect World has been an outstanding partner as they helped us grow our initial idea even beyond our own imagination.”



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