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Jupiter Hell

Platform(s): PC
Genre: RPG/Action
Publisher: Hyperstrange
Developer: ChaosForge
Release Date: Aug. 5, 2021

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'Jupiter Hell' Seeks Crowd Funding - Screens & Trailer

by Rainier on Nov. 15, 2016 @ 5:29 p.m. PST

Jupiter Hell is a turn-based sci-fi roguelike/RPG with modern 3D graphics.

Jupiter Hell is a tactical roguelike game in a 90's flavored sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear undead, demons and unmentionable monstrosities, using classic weaponry including shotguns, chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal!

Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience turn-based, grid-based permadeath and fully procedural levels, all in glorious 3D visuals. Get ready for the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await!

Welcome to Jupiter Hell.

Poland based developer ChaosForge has launched a kickstarter campaign, looking for $74,911, to finish up development on Jupiter Hell.

“I’m super-passionate about showing this game to the world,” says lead developer Kornel Kisielewicz. “There are so many people out there who would love turn-based roguelikes if they were presented in the right way. Ever since making DoomRL I have strived to make traditional roguelikes accessible, but with Jupiter Hell we’re bringing that way beyond what anyone else has achieved.”

Kornel has been working on Jupiter Hell for four years, and now heads an international team of developers from his offices in Wroclaw, Poland. “With Jupiter Hell we're dialling everything up to 11,” he says. “I’ve built my own engine to achieve the procedural and animations systems to do the game justice. We have detailed 3D graphics, a fluid interface, an awesome metal soundtrack, and the voice of Commander Shepard as the playable marine. This will look and feel awesome to play, whilst still having the solid, meaty gameplay that makes roguelikes so brilliant.”


A mega-corporation conducting mining operations across the Jovian moons has somehow opened up a gate to… somewhere else. A lone marine is now the only one who can stand against the demonic forces of Hell and shut the gate before they overwhelm the whole Solar System.

The game starts with the player, a lone marine, arriving at a base on Callisto and being confronted by demonically possessed former soldiers. The player will shoot, blast and chainsaw their way across the moons of Jupiter, discovering the secrets of corporate money-grabbers and ancient cults, before arriving at Dante Station, a mysterious structure in orbit above Jupiter’s Red Spot.

Jupiter Hell is built from the ground up on an entirely custom engine. It includes dynamic lighting, quick procedural composition, and most importantly an animation system which adapts to the speed of your keypresses, letting you play entirely at your own pace. The custom engine also gives us much greater flexibility in development than anything off the shelf.

Key Features:

  • Classic roguelike! - Turn-based, grid based, procedurally generated environments and permadeath. 
  • Several difficulty levels and dozens of challenge modes - no matter what skill level, there will be always something more to achieve, something nastier to master 
  • Dynamic animation system - despite being turn-based, you never wait for the player to move, play as fast as you like and see the animation adapt to it 
  • Streamlined UI and gameplay - no need for manuals, just jump in. Whether you want the easy way of playing by mouse, or the fast way by keyboard, the game offers both. 
  • G(l)orious visuals - explosions, blood, dynamic shadows, effects galore. 
  • Randomness! - from the big to the small, Jupiter Hell will never feel samey - the plot and missions will vary each game, the procedural levels will provide new tactical challenges, and even small finishing touches like background furniture will have variety to give a handmade feel. 
  • Loot - Raid corpses and plunder secret corporate storehouses for kick-ass new weapons and armour.

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