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Fear Effect Sedna

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Action/Adventure
Publisher: Square Enix Collective
Developer: Sushee
Release Date: March 6, 2018

About Rainier

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'Fear Effect Sedna' Announced, Seeks Crowd Funding - Trailer

by Rainier on April 13, 2016 @ 1:01 a.m. PDT

Taking place four years after the events in Fear Effect 1, Fear Effect Sedna is a real-time tactical action game.

On January 31st, 2000, Fear Effect was released on Playstation 1 in North America. This third-person action game was developed by US team Kronos Digital Entertainment and published by Eidos Interactive. It was a great success thanks to its dystopian cyberpunk atmosphere, the maturity of its scenarios and its strong characters (Hana in particular). The original team of mercenaries included Hana, Deke & Glas, with Rain then joining them during the second game. Both titles focus on betrayal, corruption and revenge, from the human world in Hong Kong to the depths of Hell, intertwining tales from the spirit world with mafia wars.

Become reacquainted with the famous team of Hana, Rain, Deke & Glas in a brand new adventure. From Hong Kong to Greenland, through Inuit mythology and with new partners, will you dare to face the spirit world once again?

The atmosphere, characters and gameplay - which mixes tactics, puzzles and stealth - are true to the original Fear Effect. However, while there are familiar aspects of the game to previous incarnations of the franchise, you'll find yourself immersed in a completely unique and new world with Fear Effect Sedna - one that will appeal to fans both old and new.

Fear Effect was a major game in the Playstation 1 era, and it has a special place in the hearts of many gamers. Last year Square Enix - through their indie-friendly platform Collective - decided to give the opportunity to developers to bring back this incredible franchise and add their own twist.

Fear Effect Sedna expresses our vision of the game, updated for our times, while respecting the work of the original team and the special atmosphere that made Fear Effect great. We’re working on keeping the best of the two previous games, but also making it our own by adding new ideas and contemporary design.

Sushee has launched a kickstarter campaign, looking for $114,106, to finish up development on Fear Effect Sedna, but if they have enough support, they are planning to port it to Playstation as well.

Things have changed for the team. Hana, freed from the Triad, lives with Rain in Hong Kong and works as an occasional mercenary, while Deke has grown apart from them since Glas returned to the US.

Hana accepts a small mission for a shadowy organization asking for her services. Her target: a mysterious ancient statuette held by the ambassador of China in France. She sees it as a good opportunity to visit her birthplace... But this 'easy' mission is about to lead Hana to something bigger than expected. Meanwhile Glas is approached by a client who catches his attention and piques his interest, enough that Glas sets out for Greenland.

Axel is a mysterious French secret agent in charge of watching and spying the Chinese ambassador in France. The confrontation against Hana is inevitable, as he stands in her way, but destiny will force them to cooperate. Together they set out on a journey to the North Pole where they face Inuit folklore & legends… for real.

Even though the gameplay of Fear Effect Sedna will be very different from the first episodes, exploration will remain an important part of the game. Treacherous angles will still be part of the experience: each character has a limited field of view, and you will only see a portion of the environment at a given time. You will have to trust your eyes, but also your ears, and react quickly to avoid being surprised!

Fights will occur very often in the game. Up to 5 characters will fight various enemies in real-time. But the events will inevitably split the team sometimes, changing the whole strategies depending on who you command at a given time. Strategy, positioning and understanding the strengths and weaknesses of each character will be essential. But don’t worry: you’ll be able to pause the game whenever you want to plan your next move(s). Choose wisely...

Puzzles are an important part of the Fear Effect series. Fear Effect Sedna will be no exception! You will sometimes need to unlock a door, disarm a trap, and to do so, you will encounter various puzzles mixing modern components such as hacking, electric wiring, but also more mysterious brain-teasers involving symbols and Inuit carvings.

The atmosphere will play a crucial part in the feeling of insecurity, but that’s not all. We wanted to materialize the stress accumulated by the characters, and make it influence the gameplay. Every character will see their Fear Effect increase or decrease by undertaking certain actions. Most of the skills can be used under certain Fear Effect conditions, so keep an eye on the gauge!

If you love the fights in Fear Effect Sedna, this mode is for you! You’ll have to engage in combat against various opponents, aside from the story, to unlock bonuses like outfits, new weapons, and more!

The original Fear Effect games focused on harrowing camera angles and the feeling of loneliness to create a nerve-racking atmosphere. But the story, the characters and their relationships are a huge part of what made the game such a classic. Fulfilling a mission together, they will interact a lot, and not only during cinematic cutscenes, but also while you play.

The second point that made us choose tactical view and combat is that we wanted them not only to interact verbally, but also act together. We wanted to see Rain being proud of Hana actually change the way she fights. We wanted to see Deke’s thirst for blood change the way the others react. We wanted to show how Glas trying to hold a door, while the others get prepared for the incoming assault, makes them all nervous and confident at the same time. 

Considering all this, we opted for the isometric view, allowing to see every character any time; and the tactical approach, though in real time, allowing us to create situations and reactions to the protagonists’ behavior.

Key Features:

  • New environments in isometric view: Explore the deep caves of Greenland, abandoned scientific complexes, underwater stations and ethereal realms based on Inuit mythology.
  • A real-time tactical action game: Exploit your heroes special abilities, and combine them to maximize your team's effectiveness in attacks.
  • A deep and mature story: Learn more about Fear Effect's iconic characters' past as they delve into this new mystery.
  • Explore a whole new culture: Myths from the Inuit people are imbued with power of the elements and the cold sea. Meet and fight unexpected creatures from the spirit realm!

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