Gang Beasts

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Online Multiplayer
Developer: Boneloaf
Release Date: Dec. 12, 2017

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Gang Beasts' (ALL) Gets Release Date - Screens & Trailer

by Rainier on Nov. 29, 2017 @ 1:05 a.m. PST

Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments set in the fictional metropolis of Beef City.

Watch in horror and amusement as gangs of gummy miscreants fight to grab, push, pull, and force their enemies from suspended scaffolds, neglected funfair attractions, and commercial haulage trucks. Gasp with shock and delight at the spectacle of pugnacious thugs punching, kicking, and throwing their foes into hazardous machinery, flaming incinerator pits, and into the path of moving trains.

Gang Beasts will launch with a whole glut of customization options, and with several new modes, including clumsy-yet-brutal 2 vs. 2 soccer matches, and a cooperative mode where up to 4 players battle against waves of thugs. Set to the slick, synth beats of Adam (Doseone) Drucker and Robert (Dirty Bob) Larder, Gang Beasts’ kickbutt soundtrack grooves with every fighting maneuver.


Key Features:

  • Custom procedural animation system gives significant variation of character movement
  • Characters climb, grab, dive, headbutt, jump, kick, lift, punch, push, pull, slide, & throw
  • Per hand grab mechanics for climbing & dragging, lifting, or throwing objects or enemies
  • Miscellaneous contextual hazards (Ferris Wheel, Industrial Fans, Shipping Containers)
  • Soundtrack and game audio by Adam (Doseone) Drucker and Robert (Dirty Bob) Larder

Gang Beasts will arrive on Steam and PS4 starting December 12 for $19.99.


More articles about Gang Beasts
blog comments powered by Disqus