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Pillars of Eternity II: Deadfire

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: RPG/Strategy
Publisher: THQ Nordic (EU), Versus Evil (US)
Developer: Obsidian Entertainment
Release Date: May 8, 2018

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'Pillars of Eternity II: Deadfire' Surpasses $2 Million In Crowd Funding

by Rainier on Feb. 2, 2017 @ 1:43 p.m. PST

Pillars of Eternity II: Deadfire is an isometric, party-based RPG, that improves upon the rich narrative, beautiful environments, and intricate, tactical combat from the original.

Inspired by classic titles such as Baldur’s Gate 2: Shadows of AmnIcewind Dale, and Planescape: TormentPillars of Eternity II: Deadfire will take players on a second fantastic journey to the world of Eora, this time to the vast, uncharted, Deadfire Archipelago where they will fight for their souls as they hunt down a god. 

Eothas has returned. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Ripping his way out of the ground, he destroys your stronghold and leaves you at the brink of death. To save your soul, you must track down the wayward god and demand answers - answers which could throw mortals and the gods themselves into chaos.

Obsidian Entertainment's Pillars of Eternity II: Deadfire has reached the $2M USD on Fig. The fans have spoken and the game will include the AI Customization stretch goal, which allows for player AI scripting for companions, and a new language, Spanish.

“The level of fan support that has been shown for Pillars of Eternity II: Deadfire has been incredible. We are seeing more and more support every day with no sight of it slowing down,” said Feargus Urquhart, CEO of Obsidian Entertainment. “But with this level of amazing fan support comes great responsibility and we are going to make Deadfire the best fan-funded video game ever. That is our goal.” 

Obsidian also announced their $2.4M stretch goal which will add more recorded voice over into the game and Korean localization. Previous stretch goals reached include adding French, German, Polish, and Russian language localizations, level cap increase (from Level 16 to 18), two sub-classes per class, and a seventh companion. The next major stretch goal is $2.2M which will add Italian localization, watercolor NPC portraits, and UI customization, which was inspired by the mod community from the original Pillars. 

Key Features:

  • EXPLORE DEADFIRE – Voyage by land and sea across the myriad islands of Deadfire to discover new cultures and environments. Resolve a multi-layered conflict between the locals, ambitious trading companies, and bands of fierce pirates while following in the footsteps of Eothas.
  • A LIVING, BREATHING WORLD – The people of Deadfire have lives of their own, jobs to do, and appointments to keep. They will carry on with their affairs even when you’re not watching. Quests may even present different opportunities depending on when and where characters and environments are approached.
  • NEW COMPANIONS – While some familiar faces will be returning, Pillars of Eternity II: Deadfire will also welcome a fresh crop of travelers with stories of their own. Companions are tightly intertwined with the fate of Eothas, Deadfire, and will change based on the player's choices over the course of the story.
  • PILLARS OF ETERNITY REACTIVITY – Continue the story you began as the Watcher of Caed Nua in Pillars of Eternity and see how your decisions and actions in the Dyrwood persist in Deadfire.

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