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Pillars of Eternity II: Deadfire

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: RPG/Strategy
Publisher: THQ Nordic (EU), Versus Evil (US)
Developer: Obsidian Entertainment
Release Date: May 8, 2018

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'Pillars of Eternity II: Deadfire' Adds Ships, Unlocks More Goals - Screens & Trailer

by Rainier on Feb. 23, 2017 @ 1:06 p.m. PST

Pillars of Eternity II: Deadfire is an isometric, party-based RPG, that improves upon the rich narrative, beautiful environments, and intricate, tactical combat from the original.

Inspired by classic titles such as Baldur’s Gate 2: Shadows of AmnIcewind Dale, and Planescape: TormentPillars of Eternity II: Deadfire will take players on a second fantastic journey to the world of Eora, this time to the vast, uncharted, Deadfire Archipelago where they will fight for their souls as they hunt down a god. 

Eothas has returned. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Ripping his way out of the ground, he destroys your stronghold and leaves you at the brink of death. To save your soul, you must track down the wayward god and demand answers - answers which could throw mortals and the gods themselves into chaos.


Obsidian Entertainment announces ships will come to Pillars of Eternity II: Deadfire.

Your ships is a Dyrwoodan sloop called the Defiant, which you can customize, upgrade and add personal touches to it. The ships acts as your mobile base of operations, carrying you and your comrades. This adds open-world exploration and discovery to the game, on land and on sea. With ships, you have the power to play the game differently; now, you can freely explore the islands of the Deadfire using the new world map.

Yes, we can finally confirm what we've been keeping secret this whole time: a new and exciting feature that takes the Pillars of Eternity experience to a completely new stage, which adds open-world exploration and discovery to the gameplay on both land and at sea! As many of you guessed correctly, in Deadfire you can be the captain of your own ship. With ships, you have the power to play the game differently; now, you can freely explore the islands of the Deadfire using the new world map.

You want details about the ships? No problem. Your ship is a Dyrwoodan sloop called the Defiant, purchased for you by the Steward of Caed Nua, who has made the journey to help you (part of her, anyway) on your quest to hunt down Eothas, and is one of the first allies to join you on your adventure. The ship acts as your mobile base of operations, carrying you and your comrades wherever you command. Companions will stay on-board while not in your party, and you can even go below decks to your captain's quarters for rest and relaxation.

You can customize, upgrade, and add personal touches to the Defiant. This includes changing your sails, painting your hull, and flying flags to show your personal colors/faction allegiance. You can also improve the performance of your cannons, sails, and hull, beyond just their cosmetic appearance. For example, Dwarven cannons add extra firepower in naval battles, or while upgraded sails give you an extra bit of speed to outmaneuver your opponent. If we hit our $3.5 million stretch goal,we'll add even more new and amazing, unlockable upgrades for your ships. And if we hit our $4 million stretch goal, we will add other ships that you can find, purchase, or even steal during your adventure - to make them your own.

The World Map - Navigate the High Seas

As you probably saw in the video, above, the world map has gotten complete overhaul in terms of form and function. No longer do you have to travel from point to point in a locked fashion (though you can travel directly to locations you've already discovered, if you want). Instead, you can freely explore the map in any direction you want with your ship. You can even disembark and travel by foot on the larger islands. Our design inspiration here comes directly from classic RPGs like Fallout1 & 2; this new approach to the world map makes Pillars II feel bigger, freer, and lets you play how you want. You may discover islands and dungeons not on your map, adventure on your own path for extra treasure, or chart a course towards a distant island.

During your sea travels, you can access the ship at any time to talk to your companions or manage your ship. And through the world map UI, you can travel directly to previously discovered locations. We have a similar feature in the Neketaka City Map UI that allows you to go directly to major interior areas without having to the walk through the exterior district maps manually, which will save you a lot of time.

Encounters

During your adventures around the islands of Deadfire, you may encounter things at sea. These special encounters will be presented as scripted interactions – not only will your ship play a role, but any ship upgrades will impact how these interactions play out, too. We will have both combat and non-combat encounters, many of which will play out in-game depending on the resolution you’ve chosen. For example, you may come upon a hostile pirate ship on the horizon. If you choose to engage, you can fire your cannons in attempt to destroy their ship, or you can try closing the distance to board and fight the crew directly. How effective a cannon shot is will depend on how improved your cannons are, and how likely you are to be able to escape, on your sails. Other examples include finding a derelict vessel, saving a group of stranded sailors on a wreck, meeting a traveling merchant, or fighting a monstrous sea creature. How you deal with these events is up to you.

And New Stretch Goals!

To finish out the campaign, we are happy to introduce four new stretch goals that are ship themed (and one that was fan requested)! We aren't done yet, and if we are able to finish strongly and hit $4 million, we have more stretch goals planned for you.

  • $3.5 million - NEW SHIP UPGRADES & PORTUGUESE - We would like to have more ship upgrades and customization options types, including more hull, sail, and flag options. In addition, we are going to add upgradable rooms below deck including a trophy room to display your treasures and well as pet menagerie for all your animal friends to hang out and party. This also adds options to pick your own colors for sails and flags! Plus, we're continuing our commitment to localize Pillars II in more languages by including Brazilian Portuguese!
  • $3.75 million - UNCHARTED ISLANDS & SIMPLIFIED CHINESE - Make the world larger with the Uncharted Island stretch goal. The uncharted island feature adds many more locations to the world map for you to discover and map,expanding the world and game. These islands have special events, quests, and treasures for you to discover using the scripted interaction system. Some of them might include unique special events, including dungeons or quests. After you discover an island, you can even name it to make it your own! And, we'll add Simplified Chinese localization, too!
  • $4 million - NEW PLAYER SHIP TYPES - You want something awesome!? We will add other ships that you can find, purchase, or even steal during your adventure. These other ships will be docked in a special harbor location. Get yourself a Vailian Galleon or a Rauatai Warship - and customize it to make it your own.
  • $5 million - YDWIN BECOMES A COMPANION - You asked for this, now help us make it a reality! We will take Ydwin the Pale Elf from sidekick to full-on 8th companion for the game, adding a full vision quest, companion relationship, and story interactions to her (and, of course, if we hit this goal, we will add another sidekick to replace her so we still have four sidekicks, too!). Adding companions is a huge expense and design undertaking, but if we can get to $5 M, the team feels sure we can do it!

Of course, if we get to $4 million, we'll have some new stretch goals to include between $4 M and $5 to keep things even more interesting! Let's see what we can get in the next couple of days. Thanks to everyone for your support, and we look forward to closing out Pillars II's campaign with a bang!

Finally... Early Bird DLC!

Since a lot of folks have been asking in various fora: we wanted to let people get an early bite at our DLC. We aren't exactly sure what the DLC will contain yet, as we're 100% focused on making the core game awesome right now, but we know we're going to want to expand Pillars II at some point post launch. And since some of you want to get in on that early, we're offering a very low price as a way to guarantee you'll be able to do just that. It's available now as a Fig add-on when you purchase any tier, or to be added to your purchase if you've already bought.

Key Features:

  • EXPLORE DEADFIRE – Voyage by land and sea across the myriad islands of Deadfire to discover new cultures and environments. Resolve a multi-layered conflict between the locals, ambitious trading companies, and bands of fierce pirates while following in the footsteps of Eothas.
  • A LIVING, BREATHING WORLD – The people of Deadfire have lives of their own, jobs to do, and appointments to keep. They will carry on with their affairs even when you’re not watching. Quests may even present different opportunities depending on when and where characters and environments are approached.
  • NEW COMPANIONS – While some familiar faces will be returning, Pillars of Eternity II: Deadfire will also welcome a fresh crop of travelers with stories of their own. Companions are tightly intertwined with the fate of Eothas, Deadfire, and will change based on the player's choices over the course of the story.
  • PILLARS OF ETERNITY REACTIVITY – Continue the story you began as the Watcher of Caed Nua in Pillars of Eternity and see how your decisions and actions in the Dyrwood persist in Deadfire.

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