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Deep Rock Galactic

Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: Online Multiplayer
Publisher: Coffee Stain Publishing
Developer: Ghost Ship Games
Release Date: May 13, 2020

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'Deep Rock Galactic' Announced - Screens & Trailer

by Rainier on Feb. 24, 2017 @ 4:17 p.m. PST

Deep Rock Galactic is a procedurally generated first person co-op shooter for up to 4 players.

As a team of veteran dwarven space miners, you must go on missions for your corporate overlords and venture into the deepest, most dangerous cave systems of the most hostile planet ever discovered.

Experience teamwork as you’ve never experienced it in a co-op game before. Complete missions and gather ever more riches. Expand your roster of class-based skills, unlock new gear and weapons, and take on the worst monsters the galaxy has to offer.

“This is the start of something extremely exciting. Coffee Stain has for some time looked for good ways of expanding, and we see this as a perfect way. The crew sailing Ghost Ship will complement us well with their experience, and in return we will bring our goat-minds to their table!" - Anton Westbergh, CEO of Coffee Stain 

“Right after my first meeting with Coffee Stain at Dreamhack in Sweden, I knew they would be the perfect business “co-op player” for us. Coffee Stain are developers by heart, but has again and again proven their sea-worthiness in the international games industry. This is going to be an amazing journey!” - Søren Lundgaard, CEO of Ghost Ship Games

"Coffee Stain is the perfect business partner for us. We strongly believe that their experience with the development and publishing of Goat Simulator, Sanctum 1 and 2, will help us reach a bigger audience than we could ever have dreamed doing ourself as a small indie developer….and they are really nice guys too." - Mikkel Martin Pedersen, Game Director of Ghost Ship Games

Interested fans can now sign up for the Deep Rock Galactic alpha.


Key Features:

  • Up to 4 player co-op action featuring class based characters
  • Procedural cave systems, fully deformable and AI climbing on ceiling and walls
  • Next-level exploration using player controlled dynamic light and creative tools for spelunking
  • Open game development

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