Archives by Day

April 2024
SuMTuWThFSa
123456
78910111213
14151617181920
21222324252627
282930

Grip: Combat Racing

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Racing
Publisher: Caged Element
Developer: Caged Element
Release Date: Nov. 6, 2018

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Grip' (ALL) Early Access Update Adds Multiplayer - Trailer

by Rainier on April 4, 2017 @ 6:33 p.m. PDT

Grip is a futuristic combat racing game that has competitors battle across diverse landscapes of distant worlds.

Inspired by the Rollcage games of 1999 and 2000, GRIP is a new IP for a new generation. A return to the hardcore combat racer, bristling with heavy weapons and packing ferocious speed, the game is an intense, sensory feast.  Harnessing the awesome potential of Epic's Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into a kick-ass future.

It’s not enough to just cross the finish line first in GRIP, more important is how you got there, and how much destruction you wrought upon your rivals along the way. Weapons and power-ups are now an integral part of the races that you will be taking part in.

Grip is currently available on Steam Early Access.

Some instructions for playing Multiplayer:

FIND A GAME
This allows you to search for available games that most match your preferred settings

  • Keep in mind that GRIP Multiplayer is very new, so you probably wont find a game that matches all of your settings
  • Be sure to enable searching for all game modes to find the largest number of available games. If it does not find a game, you will be taken to CREATE A GAME
  • When the game finds an event for you, it will automatically put you in the event's LOBBY
  • If you don't like the settings for the event, you can choose to FIND NEXT, and the game will try to find you another available event (sometimes there will not be any available)
  • If the event is already in progress, you can choose to join it and spectate. Or you can wait in the lobby until it finishes
  • If the event is finished and players are in the lobby, there is a VOTE tab that allows you to vote on what settings you'd like to see in the next event (game mode, level, specific options, etc)
  • If the event is freshly created, you will see a settings tab which shows the event setup
  • When you're ready to play, hit the READY button
CREATE A GAME
Here you can create a fresh game with the settings you want. Keep in mind though that the more games, the more players are spread out. Using FIND A GAME first is encouraged.

  • You can choose specific game mode, level and settings for the first event when creating a game, but after that first event, players are able to vote for whatever settings they wish
  • If you set the game to PRIVATE, then only players who know the game name can join it directly. This is a good way to play with just friends, with everyone agreeing on what to vote for.
JOIN A GAME
If you know the name of a specific game you want to join, use this option. In the future, players will be able to password protect games, and there will be an option to enter a password here as well.

SPECTATING
Currently there isn't a lot of functionality to spectating, but we plan to add more soon. Right now you can see the name of the player you're watching, as well as toggle the scoreboard.

LOBBY
  • There is a lobby chat so that players can coordinate votes or discuss the previous game
  • Press G to enter the garage and change your car between events
  • There is a countdown in the lobby to avoid people having to wait for AFK'ers. If all players hit ready then the event will load.
INGAME
  • When a level loads, it will briefly show all the settings for the event
  • The game will sync all players before the 3,2,1 countdown (this may take a while if one or more player has a poor internet connection).
  • There is an ingame quickchat. Check the control options to bind a key/button to it. Hold that binded input and press the number keys to say a command
List of some known issues with the current version of the game (v.1.2.0):
  • Multiplayer:
  • Sometimes the game can crash in multiplayer, but hopefully this is rare. We are looking into this issue.
  • We're still working on the sync between players, so you may see some lag and cars jittering
  • On rare occasions, the game can put you in a single player race instead of taking you from the lobby to the multiplayer event
  • The scoreboard is not toggle-able if you retire/DNF
  • You cannot switch between cars while spectating, but will be able to soon

    Other:
  • Vehicle physics can still be buggy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go. This version of the game is the most stable it's ever been and will only get better
  • Islands Track: This map has been taken out for this update. It's currently under a lot of construction, but will be worth the wait!
  • The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible.
  • Resetting on more complex tracks like Skytrack and Acrophobia can result in you getting stuck in a reset loop. This will be fixed next update
  • Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
  • Missiles can crash into the ground sometimes upon deployment
  • Some pickups aren't turbos in Time Trial. Will be fixed soon

List of changes/additions in this patch:

  • MULTIPLAYER!
  • NEW Car! Cygon Tempest. This is a tank class vehicle, and the fastest car in the game.
  • NEW Racetrack! Norvos Acrophobia. This track is high up in the mountains, and takes some serious skill to compete on. Hardest track in the game thus far
  • Improved vehicle handling, which allows for more natural drifting
  • Better vehicle stabilty and collision. Improved suspension model. Players should experience less general unwanted bouncing. Improved downforce calculation
  • Pickups rebalanced to have less EMPs spawn, less force/damage from Raptor bullets, less damage from mines, rockets
  • Improved resetting functionality
  • Improved vehicle damage effects as well as others
  • Added and improved various sound effects, including a "whoosh" sound when passing various objects on the track
  • Full 21:9 resolution (please let us know if you still cannot use your desired screen res)
  • Fixed skipping checkpoints and resetting across the map issues
  • Explodable barrels removed from Time Trial
  • The game now loads more quickly, taking up a bit more HDD space
  • Added preliminary support for light-up keyboards
  • Various fixes and improvements!
  • Levels
  • Norvos Acrophobia: It's new! (fixed/improved a few things since Private branch version)
  • Yuri: Fixed various issues with collision and AI, added obstacles to canyon path, added a few speedpads for mainly Speedster use
  • Alhatra: Improved AI pathing, fixed various collision issues
  • Speedbowl: Removed blue barrier from inside corner
  • Transport: Fixed various collision and AI issues, added obstacles on straightaway near bridge, added some speedpads in forwards mode
  • FIC Outpost: Fixed various collision issues, added speedpads, added some environment assets, improved AI pathing
  • Skytrack: Added more environment assets, improved AI
  • Carkour maps: Fixed issue where track splines are all messed up
  • Jobsite: Fixed areas with improper blocking collision
  • Fixed assassin navigation on various tracks
Things coming in future updates!
  • A new car: the Vintek Speedster
  • A new weapon
  • The return of Liddo5 Islands track
  • A new track on Jahtra
  • A new city track on Orbital Prime
  • A new arena on Jahtra
  • Perks in multiplayer (new tires, rims, etc)
  • Player stats tracking
  • Player level progression in Multiplayer

 

Game Features:

  • Hit speeds of up to 700 km/h while driving on floors, walls and ceilings - anything you can get your tyres on to keep the hammer down. And these brutes just want to keep on going, with GRIP's specialised vehicle design and physics, flipping the car over no longer means game over.
  • Race on a variety of planets. From hostile, icy worlds to foreign, non-terrestrial cities, GRIP's locations will be different to anything you've raced through before. With destructible structures around each track to use against your opponents, along with a variety of possible routes, you have to use your wits as well as your skill to win.
  • Choose from a roster of armoured cars, manufactured by different companies from around the galaxy. Each car has different specs - some swift and agile, others brutish and heavily armed. Then go on to customize your ride's appearance and performance with well-earned upgrades.
  • Use an array of power-ups and weapons, ranging from missiles and guns, to laid traps and plasma cannons. We want to create the most bombastic weapons ever seen in a game like this, and with this we welcome input from the community. You help us design them, and we'll bring them to life.
  • Race to a thumping soundtrack including Drum 'n Bass (the music choice of Rollcage) along with Breaks, Techno and Trance. And if somehow you don't like any of those genres, the game can be customized to play any music you like from your own personal library. Your game, experienced your way.
  • Local races + split screen and online races + leaderboards

More articles about Grip: Combat Racing
blog comments powered by Disqus