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Fractured

Platform(s): PC
Genre: Online Multiplayer
Developer: Dynamight Studios

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Fractured' Development And Playtesting Roadmap Revealed

by Rainier on July 13, 2018 @ 12:58 a.m. PDT

Fractured is a sandbox MMORPG built upon the cloud-based virtual world-building platform SpatialOS, which will provide the game with a seamless universe and an unprecedented level of interaction with the environment.

Fractured is the first open-world sandbox MMORPG mixing action combat with fully interactable environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies through your own skill and cleverness, not equipment or level.

Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire.

Fractured plans to bring together the best of Action RPGs and Sandbox MMOs, two genres that haven’t been successfully matched before. On one hand the game will feature a highly skill-based combat system that rewards tactics, reflexes and nimbleness of fingers; on the other hand, the user will be immersed in a fully player-driven economy, with an emphasis on realistic resource management, crafting and advanced world colonization features.

On top of that, Dynamight Studios wants to broaden its audience by allowing new players to be competitive from day one, by getting rid of the “grinding” mechanics that characterize the genre, and by implementing innovative rules on player interactions.

Dynamight Studios has revealed the development roadmap for its upcoming sandbox MMORPG, Fractured (still running a kickstarter). It includes the schedule of playtesting from now till full release, plus plenty of info on Alpha 1 and its first testing phase, set to start in December this year.

Development Phases VS Testing Phases

The development of Fractured from now till full release is split into 4 large periods of time, called development phases (or cycles). In chronological order, they’re named Alpha Phase 1, Alpha Phase 2, Beta Phase 1, Beta Phase 2.

Here’s a recap of the cheapest pledge packs you can buy to get access to the game within each development phase:

  • Knight (€200 / €150 Early Bird): Alpha Phase 1
  • Patron (€100 / €90 Early Bird): Alpha Phase 2
  • Founder (€60 / €50 Early Bird): Beta Phase 1
  • Recruit (€25 / €20 Early Bird): Beta Phase 2

Within each development phase, we’re going to run several time-limited tests, spaced out by some downtime during which we can focus on integrating feedback and completing new features.

The phase we’re currently under is (quite obviously) Alpha Phase 1. The first test planned for this phase is Alpha 1 – Test 1, and it’s coming soon: December this year!

Testing Roadmap

Below you can find an infographic with the expected starting dates of each testing phase from today until full release.


Before moving on to the next point, a couple caveats on the info displayed above.

Yes, it takes time to build an MMO. Whoever is telling you “we’re making an ambitious MMO and it’s going to hit full release in one year!” is either overly optimistic or downright lying. Or is a AAA studio that has deployed a 100+ people team on the project since the start, but that’s a different story. We’re taking the honest route: it’s going to take 3 years more to get Fractured to full release. While it may seem long, we’re committed to making the game already enjoyable in Alpha 1, which is doable – more on this in the next section!

Also, the time estimates above are based on a multitude of forecasts – from revenue streams and team size at any given time to various technical factors. While we’re trying to be as precise and realistic as possible, some predictions may prove to be wrong, causing changes in the schedule (negative or positive). Were those to happen, we promise to be totally open to you on the reasons why and on everything that’s going on behind the scenes.

Alpha Phase 1

And now, let’s get into the details of Alpha 1 – what it means for us and what you should expect from it if you’ve purchased the Knight pack or higher in our Kickstarter campaign.

In a nutshell, the aim of Alpha 1 is to complete all the core features of Fractured, which will become playable over time in 4 planned testing phases. It’s a pivotal period in the development of the game, where features will be iterated on until they play smoothly and find the approval of the community. By being part of it, you’ll have the unique occasion to be able to shape the foundation of the game through your feedback!

Our aim for the very first testing phase, planned for December this year, is to have an MVP (Minimum Viable Product) that can already provide a meaningful experience to you and to the publishers that have shown interest in Fractured. You’ll be able to gather resources, craft, build, enjoy PvE and PvP – in two words: have fun!

Races & Planets

As stated in the first SOTG update, Humans and Syndesia have been the primary focus of our work so far. This is because Syndesia is the most varied of all planets (in terms of possible biomes), and it’s the middle ground between the PvE/cooperative ruleset of Arboreus and the PvP/competitive one of Tartaros.

For the first testing phase in December this year, it’s indeed likely you’ll be able to play as a Human only. We’re going to implement a unique temporary ruleset for Syndesia as long as it’s the only planet, leaning on the cooperative side, to make the testing of crafting, towns and PvE easier.

Over the course of Alpha 1, we’re going to bring all the three planets and races to life, building on what you were already able to see in the first teaser video and the Kickstarter video. Given how many of you are here because you’re enticed by the Three Races, Three Gameplays paradigm, which is undoubtedly one of the most unique features of Fractured, you can be sure it will be given the due priority!

Survival Elements

We’ve spoken about them at length in the last Q&A livestream linked above.

This feature will already be live in Test 1!

Crafting

Crafting in Fractured can be roughly divided into two sections:

  • Primitive/Survival. Includes all the items (mostly primitive weapons and basic tools) that can be crafted directly from your inventory, or through simple crafting stations that can be placed anywhere in the world. It’s central for new players who aren’t part of a town or haven’t claimed any land yet, but also if you happen to die and resurrect in a faraway location, allowing you to quickly get back on your feet.
  • Advanced. Includes all the items that are created through complex processes that require crafting stations which can only be placed in claimed areas. Metalworking is likely the most representative example of advanced crafting.

The former will be quite complete in Test 1 already, the latter more simplified, to be expanded during Alpha 1.

Player-Run Towns

Together with crafting, town building will be king in Test 1 of Alpha 1. It can roughly be divided into the three sections:

  • Construction. The possibility to erect public buildings, NPC shops, and player houses.
  • Governorship. The powers of a Governor to control a town and the political system that comes with it.
  • Conflict. Town conquests, sieges, open-field battles – the whole competitive Guild VS Guild package.

Points 1 and 2 will be there in Test 1 (the latter in a minimalist fashion), with lots to be expanded later on during Alpha 1. The conflict side will likely see the light towards the end of Alpha 1.

The Knowledge System

The Knowledge System is another big reason why many of you are following Fractured – we know that.

As much as we’d love to have it already in Test 1, that’s hardly possible, since it requires all the other systems to be in place (with a decent amount of content) to make sense. You need plenty of creatures to interact with, locations to explore, and so on. Therefore, it will be implemented later during the Alpha 1 cycle.

That’s it. We hope we’ve been able to give you a good overview of what’s coming in the next, exciting months.

Stay tuned for the spotlights on player-run towns and keep up the awesome support for our Kickstarter – 57% funded, 12 days to go… We can make it happen!

In Fractured, choosing where to start your journey doesn’t mean following a different series of quests in an otherwise identical game. Join the first MMO where the race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players.

  1. No human is born good or bad. Make your choice to uphold the law or break the established order. From a righteous governor to a cruel brigand, any path is open to you on planet Syndesia. Beware, though: you’ll be subject to the rules of a feudal society, so think beforehand to the consequences of your actions!
  2. Living on a planet overwhelmed by giant vegetation, Beastmen have developed a deep connection to nature that endowed them with super-human resilience and keen survival skills. If you enjoy a cooperative and defensive gameplay in a peaceful community, look no further: Arboreus is your new home.
  3. Banished to a hostile planet scarce in resources and filled with dangers, Demons possess an inner evil alignment that makes it natural for them to prey on each other and on other races. Make Tartaros your choice if you’re hungry for blood and dream of becoming a legendary ravager, assassin, or worse.

Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!

Stake your claim to free land in the open world, secure it from your enemies and start your own cultivation and livestock business. Your products will never be in low demand since access to food and water is essential for survival, especially when venturing into long extra-planetary travels.

Wood, stone, metal, gems, herbs. Each planet is rich in some commodities and entirely lacks others. Explore the massive universe of Fractured to locate and harvest the rarest resource nodes in every region, but remember: locals might try to stop you as environment exploitation can damage a whole ecosystem!

Not all resources are fine with being harvested. Fur, hides, bones, carapaces and several other key crafting components can only be obtained through PVE combat. If you’re an avid monster hunter, Tartaros will be your dreamland… or perhaps your worst nightmare.

Tired of MMOs where the fun begins 80 hours after you’ve started playing? In Fractured, you’re free to join your friends in the most epic adventures right off the bat. Once the strengths and weaknesses of your character are set, you’ll be on a quest for knowledge and reputation, not attribute points!

Say goodbye to the conventional RPG level and skill systems you’ve seen way too often and embrace the power and flexibility of the Knowledge System. It’s about time you get rewarded for your courage and cleverness, not for the hours you’ve spent hunting zombies or punching a training dummy!

Take a moment to rest in front of a fire in your home, a tavern or your group’s encampment. Prepare a set of abilities to define your role in battle and assign your talent points to finely tune your build. Done? Time to enjoy the freedom of a MOBA with the persistence of a MMO!

Fractured is out to break the boundaries of the MMO genre by bringing the combat style you’ve loved in single-player Action RPGs into a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory!

Stuck between a clan of bandits and a raging river? Animate the waters to protect you, or freeze them over to cross to safety – then melt them to drown your foes! In Fractured, the natural elements around you can always be exploited to defeat your enemies, even when all hope seems lost.

Looking for a new home? Find a suitable location and start a settlement with your guild. As a governor, you’ll be able to guide its development into a social, trading, or military hub. Beware, though: the rise to power of your city won’t go unnoticed, so get ready to protect it from hostile raids and sieges!


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