Archives by Day

June 2019
SuMTuWThFSa
1
2345678
9101112131415
16171819202122
23242526272829
30

Dying Light

Platform(s): PC, PlayStation 4, Xbox One
Genre: Action/Adventure
Publisher: Warner Bros. Interactive Entertainment
Developer: Techland
Release Date: Jan. 27, 2015

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'Dying Light' (ALL) Celebrates 4th Anniversary With Double XP Event and In-Game Item Giveaways

by Rainier on Feb. 20, 2019 @ 12:00 a.m. PST

Dying Light is a first-person, action survival horror video game with a portentous day-night cycle set in a vast open world.

During the day, players will traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning's first light.

Dying Light has just turned four!

Released in 2015, the game has seen a total of nearly 16 million unique players. The anniversary will be celebrated with an in-game event that allows players to score double XP points. Additionally, unique and previously-unavailable legacy items such as the Rocket League Buggy Skin will be given away.

“The last four years have brought not only Dying Light, but also the whole company  to a whole new level - our development and publishing teams have grown in people whose passion directly shows in our games,” said Techland CEO, Paweł Marchewka. “Those talented team members and our dedicated community are a huge part of Techland’s DNA and have inspired us to keep Dying Light alive and running for so long.”

Since the game’s initial release, Techland has been supporting Dying Light constantly, including an expansion pack, The Following, a series of regular drops, the “10-IN-12” program, and regular in-game events.

“This approach is reflected in sales, which have not just resisted decline but in fact significantly increased from last year, an unusual feat in the games market,” continued Marchewka. “Our tactics of constant community engagement and iteration based on direct feedback from our core players has been integral to this success – taking care to exceed the expectations of those fans and improve the game over time doesn’t just make existing players happy, it infects new audiences too.”


More articles about Dying Light
blog comments powered by Disqus