Archives by Day

Haven

Platform(s): Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: RPG/Action
Developer: The Game Bakers
Release Date: Dec. 3, 2020

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Haven' (ALL) Steam Autumn Festival Demo Available, Shows Off PS5 Gameplay - Trailer

by Rainier on Oct. 9, 2020 @ 9:35 a.m. PDT

Haven is an Adventure RPG about everyday love, rebelling against the rules and also, food.

In Haven, you share the journey of two lovers escaped to a lost planet. You play as Yu and Kay, gliding over the grasslands of a shattered world, unraveling its mysteries looking for a way to stay together.

Haven is a story-rich adventure, with touching characters with whom you fall in love as you follow them through their challenges and everyday life. But it’s also a (J)RPG with an innovative combat system that lets you play the two characters at the same time, chaining actions using tactics and timing.

The light science fiction world of Haven is coming to life thanks to the dreamy art direction and an original electro soundtrack by Danger, with a range of tracks that will carry players from the energy of a sunny morning to the tension of a fight in the mountains at night. 

Haven is a solo game at its core, but at any time, a second player can jump in locally. Players can then share a moment of exploration and progression together.

Haven is a part of the Steam Autumn Festival. As such, the demo is available one last time, for reasons...

The demo is about 30 minutes to an hour long, and we recommend playing it with a controller. Some of you may have already played it. We also are aware that many of you would love some new content to play, and the good news is that we are putting the finishing touches to the game at the moment!

The game experience in Haven is created by the intersection of three systems:

  1. Exploration through gliding
  2. Combat
  3. Preparing for your next expedition in the Nest

The story is told during these three types of gameplay sequences.

Gliding over the tall grass

In a Japanese RPG, what we call “traversal gameplay” is usually pretty simple. You just move your character without any challenge, until you start a fight or reach your destination. With Haven, we wanted to reinforce the feeling of being a couple, even during exploration. We wanted to make it feel relaxing, beautiful and fun. Going down a ski slope with a friend can really feel like that. Gliding over the tall grass is Haven’s version of skiing together. 

In order to explore the planet, you follow “Flow threads” that will fill your boots and gauntlets with Flow, the natural energy that powers pretty much everything in their world. It’s also used to get rid of the Rust, the red crust that corrupts the planet and creatures. Gather Flow, clean the Rust and discover resources: food or medicinal plants, materials for combat or to repair the Nest (your spaceship/home), or even souvenirs and items for your home. 

Following a Flow thread is usually as chill as going down a simple ski slope, but sometimes you can find more difficult ones that will require to drift, and anticipate tight turns.

Exploration by gliding will also open up new “bridges” that connect one floating fragment to another, and allow you to reach new areas. 

Combat and pacify rusted creatures

While exploring the fragments of the planet, you might encounter aggressive creatures and have to fight them. Combat is, again, thought of as a couple’s experience. It’s pretty much necessary to coordinate Yu and Kay’s attacks, or have them protect each other.

Combat happens in real-time, but you charge orders by holding buttons. Sometimes you have to react quickly to shield yourself, sometimes you have to time an attack performed by both characters, and sometimes it’s better to chain attacks, one weakening the creature and the other dealing the heavy damage.

That combat system is thought to make you want to optimize your chain of actions so that everything flows, a bit like in a rhythm game. When you’ve found the right pace, it feels very satisfying to chain actions one after the other, minimizing the hits taken and maximising the damage to the rusted creatures.

At the end of the fight, the creatures are “pacified,” meaning they are cleaned from the rust and they go back to a peaceful state. 

Cuddle and prepare for your next expedition

Eventually, you need to go back to your ship to either heal yourself, cook some tasty meals or bring back the stuff you found. The ship is called The Nest for a good reason: it’s a place for nesting. 

In the Nest you can craft different things: cures for improving your health, combat capsules that’ll prove helpful against the rusted creatures, and of course you can cook delicious meals.

As the characters have meals, they are not hungry anymore (when they are hungry they complain and are less efficient in combat). But most importantly, cooking and having meals together is the time for bonding. Cooking, sharing a good meal and taking a little break is when they grow, as characters and as a couple. It develops their relationship, and leads to levelling up. 

In Haven, you won’t gain that many experience points in combat, you gain more by just spending good time together. That really makes Haven different, as it’s usually skipped in RPGs. You never see your heroes in their intimity. In Haven, you do.

Be with them at all times

The story is a key element in Haven’s game experience. Are they going to settle quietly on that deserted planet? Will the Apiary find them and come to separate them? 

But the pace of the story comes from that intertwined game experience of gliding together to explore the valleys of planet Source, fighting and pacifying creatures and coming back home for resting, cocooning and preparing the next expedition. All in all, Haven’s game experience is about living with Yu and Kay, every minute of their adventurous daily life.

Key Features:

  • Play two characters at the same time, to explore, fight or in the dialogues!
  • Glide over the grass, gather flow and clean the rust as you explore the fragmented planet.
  • Fight with the two characters in real time and use tactical sense and timing.
  • A romantic space adventure, the saga of two lovers trying to stay together against all odds.
  • Play a couple, follow an intimate relationship treated with maturity and humour.
  • Immediate to play, accessible, a pause in a busy day.
  • A second player can join in or drop out anytime in co-op to share the adventure.
  • Original electro soundtrack by Danger

Haven will be available for PS5, PS4, PC, Nintendo Switch, and Xbox Series X (Xbox Game Pass) in 2020.


More articles about Haven
blog comments powered by Disqus