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Wildermyth

Platform(s): PC
Genre: Role-Playing
Developer: Worldwalker Games
Release Date: June 15, 2021

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Wildermyth' Early Access Update Adds New Campaign Story, Bugfixes, Improvements And Tweaks

by Rainier on March 5, 2020 @ 12:39 a.m. PST

Wildermyth is an indie “myth-making” tactical RPG that takes storytelling cues from Dungeons & Dragons and features combat inspired by XCOM.

Wildermyth is a character-driven, procedurally generated RPG that empowers the player to tell the story of a band of heroes and help them grow from reluctant farmers into unique, legendary fighters.

Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.

Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.

Where does your myth lead? Come help us uncover it!

The Monarchs Under the Mountain update is now live, bringing a brand-new storyline in which the player’s band of heroes must battle a strange, underground cult called the Deepists. Just like the previous storylines, Wildermyth’s signature character-driven procedural narrative makes for a new experience with each playthrough.

The Deepist Campaign is a major item off our roadmap as we continue to march towards 1.0.

0.16+118 Monarchs Under the Mountain

  • New Campaign! Monarchs Under the Mountain: a five chapter Deepist story
  • New Event: Far We Go, High We Climb
  • Reworked Quest: Wandering Church of Dale -> The Mending Path
  • Reworked Event: Ghost in the Machine -> Kirdock's Tower
  • New recruit event: One for the Road
  • New recruit event: In Good Company
  • Updated event: Remember This One
  • Updated generic retake the station/town events
  • Updated incursion defense event
  • Updated ambushed event
  • Added particles and feedback for enemy spawn zones in plot missions
  • Improved overland objective feedback (new icons, tooltips etc..)
  • Remove recruit cost penalty for large company size
  • Guardian and Sentinel can now stunt
  • Added particles for deepist abilities and auras
  • Tweaks and improvements to party select dialog
  • Star theme has legs now
  • Having a hero escape now selects the next hero
  • Sentinel now respects pinned status
  • Adjust visual sizes of deepist figure
  • Adjusted ui scaling threshold resolutions
  • Attacking Father Fungus no-longer shows friendly fire warning
  • Art cleanup for some hero facial expressions
  • Fixed fireleash and steal fire tooltips to show correct damage
  • Improved shardnado damage prediction
  • Armor and warding icons in portrait now shrink to fit
  • Added ability tooltips when picking legacy hero abilities
  • Children will no longer generate same first name as parent
  • Improved placement of bridge/pass jobs, should always be accessible now
  • Clarified leg speed numbers (more clear prosthetic leg is a debuff)
  • Fixed a number of memory leaks - particularly video memory
  • Fixed a bug where Jigsaw mission victory would show dead heroes
  • Fixed a bug where figures sometimes didn't block line of sight
  • Fixed a bug with frog tongue move feedback
  • Fixed a bug where left crow leg would not show up on male mystic
  • Fixed a bug where Terms of Endearment could happen multiple times
  • Fixed some typos and minor event issues
  • Fixed a bug where heroes could show up as different ages in tidings
  • Fixed bug where steal fire wouldn't work on fireplaces
  • Fixed a bug where forgetting a legacy hero could lead to a crash
  • Fixed a bug where a wrong version of an npc could show up sometimes
  • Improved camera handling for Discus
  • Tools: difficulty levels now work in battles (embarrassing!)
  • Tools: changing an event id will now also change the source file

Next up we have a bunch of great work aimed and bringing the quality level of the game up to what we consider a "1.0 " standard.

  • Localization tech
  • UI art skin overhaul
  • Legacy Hero Improvements
  • Theme advancement Improvements
  • Tools and moddability improvements

The dev team has been making regular twice-a-month updates since Early Access launch, and plans to continue a steady cadence through the official launch and beyond.

Wildermyth is available on Steam Early Access for $19.99.

Key Features:

  • An Imaginative Papercraft World: The Yondering Lands weaves hand-painted 2D characters and scenery into a 3D world to create a luscious, layered landscape, full of detail and surprises. No orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
  • Extreme Character Depth: Each of your heroes has their own unique generated history, personality, appearance, and relationships with the other heroes—all of which can change over the course of the game as they encounter mysteries and overcome challenges.
  • Choices That Matter: A hero may choose to trust the enigmatic wolf god, leading to a particularly hair-raising change in their appearance and combat abilities. Or they may choose whether to pursue a romance with a fellow hero, giving each of them new advantages from fighting side by side. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
  • A New Approach to Death: Got one-shotted by that tentacled horror-bear? Choose to let a hero "fall back" with a maiming that can open up opportunities for transformation later, or let them go down in a blaze of glory to be remembered for generations to come.
  • Fresh Tactical Combat: Combat in Wildermyth emphasizes teamwork and careful positioning. Walling and flanking provide conflicting incentives, and interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.
  • Endless Replayability: Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play. Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces.
  • Building a Legacy: As time passes, heroes grow old and may retire, or may fall in combat. Adding them to a roster of legends allows you to call on them in later playthroughs, creating a metagame as you build their mythology and increase the renown of your pantheon.
  • Steam Workshop support (early stages) allows players to create mods, tell their own stories and slot them into the rest of the game, or even build their own overarching campaigns.

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