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Rocket League

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Action
Developer: Psyonix Studios
Release Date: July 7, 2015

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'Rocket League' (ALL) March Update Coming Next Week, Details

by Rainier on March 6, 2020 @ 10:09 a.m. PST

Rocket League is a fast-paced action-sports game featuring amazing physics, crazy aerial action, and compelling multiplayer combat.

The sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League expands on its successful pedigree with improved graphics and physics systems, a robust new single-player campaign, considerable customization options, and a fully-charged multiplayer game geared for a next-generation action-sports experience.

Rocket League is a futuristic action-sports game where players pilot rocket-powered vehicles in an enhanced version of soccer by driving their vehicles into the ball and other players in a variety of arenas. Rocket League uses an advanced physics system to simulate realistic interactions between cars and the ball, where mass and momentum determine how hard balls and cars hit each other, creating a unique and visceral playing experience.

Psyonix has announced that the March Update will go live in Rocket League on March 10, 2020 for all platforms.

The Update will feature:

  • Blueprint Trade-Ins - Players will be able to trade in five Blueprints from the same series and rarity for a higher rarity Blueprint.
  • Dynamic Range Controls For Game Audio - Dynamic Range Presets of Medium (Default), Low (Night), and High (Theater) will be available in the “Audio” tab within Options.
  • Final Mac and Linux Update - This update will be the last update for Rocket League on Mac and Linux (MacOS and Linux players can request a refund through Steam up until June 10, 2020).
  • New In-Game Content - A new Blueprint Series and Item Shop Items will be revealed soon! Plus, additional content will be rolling out throughout Spring.
  • Various Quality of Life Improvements
Blueprint Trade-In

Once the update is live, you'll be able to trade in Blueprints to get a Blueprint of a higher rarity, just like you can with free items. Trade five Blueprints from the same series and same rarity to get one of higher rarity in return!

Fix for Inventory Filters

Speaking of Blueprints, inventory management is also getting a fix. Any filters you set when viewing your inventory will stay active until you exit your inventory. You'll even be able to change item tabs while keeping your filters. This also means you'll be able to trade in items of a specific rarity, and those filters will remain active after the trade. We hope this makes the trading process a bit easier. 

Changes to Default Settings

We've made some slight adjustments to default settings for players picking up Rocket League for the first time. The new settings should make it easier for new players to see the field and control their car. These changes will not affect anyone's modified control scheme or camera settings, but if players are using current default settings, they will change to the new default settings after the update. Here's what's changing:

Camera 

  • Default Camera Preset
    • Distance increased from 260 to 270
    • Stiffness increased from 0.3 to 0.5
  • Camera Shake intensity reduced for most actions
  • "Legacy" Camera Preset added for players who prefer the original default settings 
Controls
  • Controller Deadzone value reduced from 0.3 to 0.2
  • Dodge Deadzone value increased from 0.5 to 0.8
  • Reduced the intensity of controller vibration at the default setting
  • Boost now only vibrates the controller when Boost is activated, and not while it remains active.
    • The "Medium" and "High" Vibration settings use the old Vibration 
Interface
  • Nameplates are now “Always Visible” by default.
  • Team Colored Boost Meter is now enabled by default.
Dynamic Range Controls For Game Audio 

We added HDR Audio to Rocket League in August's Season 12 Update, but soon you'll have even more control over the sound of the game. The March Update will add Dynamic Range Presets. In the "Audio" tab within the options menu, you'll find a new dropdown menu that contains Dynamic Range Presets. Here's how those presets will affect the game's audio:

  • Medium (Default): Medium will provide the most balanced audio mix for headphone users, and is a similar profile to the game's current mix.
  • Low (Night): Low is designed for listening at very low levels. Loud sounds become quieter and quiet sounds become louder, and we also remove some sounds that are less important. We do not recommend using this setting on high-fidelity systems or when playing Rocket League at high volume. 
  • High (Theater): This is the best mix for those who play Rocket League at high volume or with high-quality sound systems. Loud sounds will be more vibrant and explosive, and quiet sounds like crowd noise and ambience will be less overpowering, helping to add a more dynamic experience.
Final Update for Mac and Linux

The March Update will be the final update for Mac and Linux versions of Rocket League. If you have played the game on MacOS or Linux, you can request a refund through Steam. All refund requests must be received by June 10, 2020. Visit our support article for more information on functionality and refunds. 

The March Update is also bringing a new Series of items to Blueprints and the Item Shop. Stay tuned next week for the full reveal. There's more coming to Rocket League in the coming weeks, so stay tuned as we get new content locked and loaded for later this spring! Until then, good luck and have fun!

Key Features:

  • New Season Mode: Players now can enjoy a full single-player experience with Season mode, bolstered by extensive vehicle customizations, unlockable items, multiple arenas, and more.
  • Fully Upgraded Online, Local and Splitscreen Multiplayer Modes: Fans of the original will love the returning options for two- to four-player competition, from on-the-couch split-screen competition to the robust online play.
  • Team-focused Gameplay: Rocket League’s team-oriented play compels gamers to learn short- and long-term tactics and strategies to stay in the game, challenge their friends, and stay atop the monthly leaderboards.
  • Physics-driven Vehicle Interactions: Built with rocket-equipped vehicles capable of aerial attacks, passes and shots, and physics-driven ball action, Rocket League is a wild, visceral action-sports experience.
  • Content Overload: Rocket League builds upon its predecessor with a healthy array of completely new unlockable vehicles, arenas, more than 100 customization items, and other surprises.
  • Dedicated Gameplay Servers: Super-smooth online gameplay guarantees an even better Rocket-Powered Battle-Car experience.
  • Broadcast-Quality Replays: Gamers can play with, stylize, and create the ultimate replay of entire games with the new replay system. Fast forward, rewind, or view the action from anywhere in the arena!

Rocket League is currently available on Nintendo Switch, PS4, Xbox One and PC.


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