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Mighty Fight Federation

Platform(s): PC
Genre: Fighting
Publisher: Forthright Entertainment
Developer: Komi Games Inc.
Release Date: Summer 2020

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Mighty Fight Federation' Early Access Update Adds ToeJam & Earl, New Stage And More - Trailer

by Rainier on July 24, 2020 @ 6:17 p.m. PDT

Mighty Fight Federation is a multiplayer arena fighter where you slam opponents into walls, launch them into the air & follow up with fast, high-flying attacks.

Choose from 11 fighters, each with unique play-styles and deep combo opportunities.

In the vast reaches of space there lies a being of incredible cosmic power known only as Hyperion. Wielding the ability to bend reality to his will, he has collected the hypest warriors from across the multiverse. His goal? To pit them against each other in the universe's most electrifying pay-per-view event: The Mighty Fight Federation!

Mighty Fight is a throwback to classic 3D arena fighters, but with a focus on fighting game fundamentals. Select from a roster of characters each with distinct and deep combo opportunities. Use the game's Hype mechanics to zone, evade, counter and play mind-games with your opponents. Mighty Fight combines the old with the new in a fresh competitive twist on the party-fighter genre.

We're happy to launch our funkiest update yet, with everyone's favorite alien duo ToeJam & Earl joining the roster!

In addition to the bros from Funkotron we have a brand new stage inspired by Back in the Groove, a brand new remix by Tee Lopes, and four additional music tracks from Back in the Groove!

We've also improved the performance of our netcode, redesigned the main menu and player select screens, and made a ton of balance and bug-fixes.

Our next update will bring Yooka & Laylee to the mix, so stay tuned. And in the meantime please join our Discord community to stay up-to-date with the latest news!

Patch Notes

  • Feature: [Cutscenes] Players can now skip Arcade intro and ending cutscenes.
  • Feature: [Menus] Main Menu and Player Select have been completely redesigned.
  • Feature: [Menus] Dynamic news box and links to our Discord and YouTube channel have been added to the Main Menu.
  • Feature: [Networking] Dependence on Steam Lobbies has been removed to allow for future cross-play support.
  • Feature: [Networking] Animations now play nicer when a roll-back occurs, making gameplay look smoother.
  • Mechanic: [Hype Cancel] Hype Cancels on the ground can now be jump-canceled.
  • Mechanic: [Jump] Attacks can now be followed-up by a Jump by holding the jump button as the attack finishes. This makes it easier to follow-up an aerial launcher.
  • Balance: [General] Game difficulty has been balanced across all of the difficulty levels.
  • Balance: [Originelle] Reduced start on Hype Attack from 25 frames to 15
  • Balance: [Originelle] Reduced forward knockback on Transform attack
  • Balance: [Hyperion] Greatly reduced startup on Hype Attack. Can now be comboed off of "What Goes Up..." without the need for a Hype Cancel.
  • Balance: [Krystal] Reduced recovery frames on Crystal Summon from 35 to 20
  • Visual: [Hyperion] Hype Attack is now a wire-frame mesh to avoid obscuring the battlefield.
  • Visual: [Krystal Stage] Changed camera orientation and collisions in Krystal's "The L.A.B." stage.
  • Fixed: [General] Occasional visual glitches with Hyperion's glow.
  • Fixed: [Jump] Fixed height inconsistency issue with short hopping
  • Fixed: [Gameplay] Fixed bug involving early move termination and incorrect hit-boxes in mirror matches
  • Fixed: [Collision] Fixed various collision issues. Gaps in collision in "The Killbot Factory" have been closed.
  • Fixed: [Killbot] Fixed outro bug where Killbot's legs would occasionally be invisible.
  • Fixed: [CEO] Fixed CEO's player select visual to properly dissolve in mask.
  • Fixed: [SFX] Various SFX has been added throughout the game.
  • Fixed: [Menus] Selected stage's music is now the default selection.
  • Fixed: [SFX] Volumes across the board have been adjusted.
  • Fixed: [Lobbies] Ping is now displayed in full miliseconds and more accurately reflects network conditions.
  • Fixed: [Networking] Various network performance issues have been addressed.
Known Issues
  • Toejam & Earl currently do not have Arcade Mode content. That will be available for full launch.
  • Occasionally during a networked match, landing a Hype Attack may not play the cutscene for one opponent. The damage is still dealt, however.

Key Features:

  • Multiplayer Mayhem: Battle with up to 4 players locally and online
  • Play By Yourself: Experience "what if" endings in Arcade Mode, and get good with in-game tutorials and Training Mode
  • Choose your Character: Pick from a roster of 11 outlandish characters with unique play-styles. Place traps, throw explosive projectiles and charge in with rush-down combos. Find the style that fits the way you play
  • Fight or Flight: Build energy to spend on combo Breakers or spend it all on a Hype Factor activation that can turn the tide of battle. The right choice can make all the difference
    • Hype Energy: Dealing and receiving damage builds up Hype Energy. This two-tiered resource can be spent on Breakers, Hype Cancels or activating Hype Factor.
    • Breakers: From hitstun or knock-back, you can spend one bar of Hype Energy on a Breaker to immediately reverse your opponent's combo and put them into a knock-back state. Time it just right and you'll get a free Red Breaker.
    • Hype Cancels: During an attack you can spend one bar to Hype Cancel out of it. This lets you create combos from moves that wouldn't otherwise link, or escape from dangerous situations.
    • Hype Factor: Spend both bars of Hype Energy to activate Hype Factor. During this mode, you won't build any Hype but for a short time your damage output and speed will be increased and you'll slowly regain lost health.
    • Hype Attacks: Once per match, at any time, you can throw out a devastating Hype Attack. Use these to punish an opponent who's put themselves in a precarious position. Every character has a different Hype Attack with different use cases.
  • The Hypest Soundtrack: A killer soundtrack featuring music by Tee Lopes (Sonic Mania), James Landino (RWBY, No Straight Roads), Vince DiCola (Rocky IV, Transformers) and Manami Matsumae (Mega Man, Shovel Knight)

Currently in Steam Early Access, Mighty Fight Federation is in development for PC (Steam), with console versions to follow.


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