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August 2018

Heavy Duty

Platform(s): PC
Genre: Action
Publisher: Akella
Developer: Primal Soft

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Heavy Duty' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST

Heavy Duty is a 3rd person action shooter where the player controls a huge war robot to save his planet from enemy attacks. The game utilizes advanced technology with innovative gameplay features never before achieved in video games.

Get the Heavy Duty trailer off WP (44mb)

If you want something to be done right, you’ve got to do it yourself! Aggressive aliens invade your planet, and you have to use all your skills and reserves to protect it from the bloodthirsty attackers.

The world of Heavy Duty is a planet - a real, living planet. It has mountain ranges, green plains, rainforests and ice caps, cyclones and storms in the atmosphere. A real horizon and complex landscape limit the line of sight, making the traditional “fog” unnecessary, and the battles hard. Unique technologies developed by Primal Software allow the entire planet to be stored in RAM, giving the player access to any area of the planet’s gigantic surface at any time. This means the player can move between different events and battles almost instantly, without waiting for a new zone to load.

The gameworld is highly interactive; it “remembers” all the changes made by the player... the plains are covered with craters and shell holes that can be used for cover, and the heavy military vehicles uproot trees, turning forests into impassable obstacles. Any part of the planet is a war zone - a real hell littered with the remains of vehicles that will remind the player of the battle that took place there.

Key Features:

  • The entire game world is stored in the operational memory. Any part of it can be accessed at any moment; the player can switch instantly between the strategic mode and dynamic action
  • Inverse cinematics make the battle robots walk naturally, like living beings
  • Terramorphing allows the formation of landslides and craters; the landscape is changed irreversibly by the actions of the player!
  • The player can control any unit directly to be in the middle of a fierce battle or to give orders to units in the tactical mode. Every player will find a style that's suitable.

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