by Rainier on May 26, 2020 @ 5:55 p.m. PDT | Filed under
News
Quantic Dream revealed that Heavy Rain, Beyond: Two Souls, and Detroit: Become Human are coming to Steam next month.
by Rainier on May 23, 2019 @ 1:07 p.m. PDT | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence.
by Rainier on March 20, 2019 @ 5:50 p.m. PDT | Filed under
News
During GDC today, Quantic Dream revealed that it is bringing Heavy Rain, Beyond: Two Souls, and Detroit: Become Human to PC, exclusively to the Epic Games Store.
by Rainier on Jan. 28, 2011 @ 2:59 a.m. PST | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence.
by Rainier on Sept. 13, 2010 @ 10:35 a.m. PDT | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence.
by Rainier on Aug. 6, 2010 @ 2:59 p.m. PDT | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence.
by Rainier on June 21, 2010 @ 9:08 a.m. PDT | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence. Quantic Dream has revealed in GameInformer that the long scheduled second DLC has been delayed until further notice in favor of the dev team working on integrating PlayStation Move compatibility..
by Rainier on June 1, 2010 @ 4:45 a.m. PDT | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence. According to
an NVIDIA list of titles supporting Phys, Heavy Rain is coming to the PC.
by Rainier on April 13, 2010 @ 8:58 a.m. PDT | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence.
by Rainier on March 19, 2010 @ 10:27 a.m. PDT | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence.
by Rainier on March 9, 2010 @ 12:03 p.m. PST | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence.
In Heavy Rain, you don't watch the story – you play it. The dynamic narrative unfolds through the player's actions, not cut scenes, and every action has a consequence.
by Rainier on Feb. 20, 2010 @ 2:16 a.m. PST | Filed under
News
In Heavy Rain, you don't watch the story – you play it. The dynamic narrative unfolds through the player's actions, not cut scenes, and every action has a consequence.
by Rainier on Feb. 18, 2010 @ 7:12 p.m. PST | Filed under
News
In Heavy Rain, you don't watch the story – you play it. The dynamic narrative unfolds through the player's actions, not cut scenes, and every action has a consequence.
by Rainier on Feb. 11, 2010 @ 7:08 p.m. PST | Filed under
News
Sony has
rolled out new PlayStation Store content, starting with demos for
Heavy Rain,
SOCOM: Fireteam Bravo 3,
echoshift, DLCs for
LittleBigPlanet,
Blazblue: Calamity Trigger,
Dante's Inferno,
Dark Void,
Fairytale Fights,
NBA Live 10, song packs for
Guitar Hero 5,
Rock Band, and the usual game/movie trailers, PS3 themes, downloadable PSP games (
Crazy Taxi: Fare Wars + Full Auto 2: Battlelines bundle,
Sonic Rivals 1&2 bundle, and
Spaceball: Revolution).
by Rainier on Feb. 5, 2010 @ 6:10 a.m. PST | Filed under
News
In Heavy Rain, you don't watch the story – you play it. The dynamic narrative unfolds through the player's actions, not cut scenes, and every action has a consequence. SCEA has launched an Alternate Reality Game
Precinct 52, tasking you to collect four pieces of evidence, which then gives you an unlock code to download the demo on PSN (as well as a Home t-shirt).
by Rainier on Jan. 28, 2010 @ 4:06 p.m. PST | Filed under
News
In Heavy Rain, you don't watch the story – you play it. The dynamic narrative unfolds through the player's actions, not cut scenes, and every action has a consequence. Sony Europe and North America both confirm mid-February release dates for Heavy Rain.
by Rainier on Jan. 21, 2010 @ 12:19 p.m. PST | Filed under
News
In Heavy Rain, you don't watch the story – you play it. The dynamic narrative unfolds through the player's actions, not cut scenes, and every action has a consequence. Sony Europe and North America both confirm mid-February release dates for Heavy Rain. SCEE community manager Mike Kebby revealed that a Heavy Rain demo "should" be available on PSN Feb. 11, 2010, offering two "scenes" from the game.
by Rainier on Jan. 19, 2010 @ 12:00 a.m. PST | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence. Sony Europe and North America both confirm mid-February release dates for Heavy Rain. An interview with Quantic Dreams' David Cage in the latest OPM reveals that Heavy Rain will not get a sequel, similar to QD's previous original IPs like
Indigo Prophecy.
by Rainier on Jan. 8, 2010 @ 8:51 a.m. PST | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence. Sony Europe and North America both confirm mid-February release dates for Heavy Rain.
by Rainier on Dec. 18, 2009 @ 11:42 a.m. PST | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence.
by Rainier on Dec. 15, 2009 @ 11:54 a.m. PST | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence. The latest Famitsu issue reveals a Feb. 18, 21008 release date, but only for Japan. Hopefully the European/North American release date is shortly before or after that.
by Rainier on Dec. 14, 2009 @ 10:52 a.m. PST | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence. The latest Famitsu issue reveals a Feb. 18, 21008 release date, but only for Japan. Hopefully the European/North American release date is shortly before or after that.
by Rainier on Dec. 1, 2009 @ 3:28 a.m. PST | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence. The latest Famitsu issue reveals a Feb. 18, 21008 release date, but only for Japan. Hopefully the European/North American release date is shortly before or after that.
by Rainier on Nov. 8, 2009 @ 12:00 a.m. PST | Filed under
News
In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions - not cut scenes - and every action has a consequence.