"The focused story combines with our proprietary engine technology to provide gamers an experience they could only dream about until now," said Mark Burke, senior vice president, development at Crave Entertainment. "'Mace Griffin Bounty Hunter' presents the leap forward the current generation of gamers has been anticipating. With deep and varied gameplay and a rich story, this title fully reflects Crave's dedication to creating cutting-edge entertainment."
"Mace Griffin Bounty Hunter" is scheduled to ship fall 2002 on Xbox and PC. The Xbox product will be published by Crave, the PC product will be co-published with Electronic Arts. Both games are being developed by Warthog Entertainment.
Hundreds of years in the future, several dominant races (Human, Jaldari, and Velleakan) occupy a host of solar systems and discover new planets on a regular basis. Huge conglomerates vie for rich resources on every new world, resulting in fighting, smuggling and the emergence of pirate clans. To combat this growing trend towards war, the government sets up a group of highly elite Rangers, who are quickly brought down by an unknown traitor. Mace Griffin, the only surviving ranger, becomes a bounty hunter and sets out to discover the truth behind his team's ruin.
Technology Behind "Mace Griffin Bounty Hunter"
"Given its ground breaking capabilities and architecture the Xbox game system is the ideal platform to enable this type of advanced game technology. With sprawling space landscapes and vast indoor environments, we are creating immense new worlds for this game," said Paul Chapman, producer at Warthog.
To make this possible, Warthog developed the Tusk engine. The new engine allows two key gameplay innovations. Tusk employs scene-graph principles that allow movement within and between different types of environments -- currently impossible in other games. Additionally the advanced portal technology will allow gamers, for the first time ever, to be able to seamlessly transition between first person combat and space flight action.
"Mace Griffin Bounty Hunter" offers a wealth of innovative features, including the following:
Seamless transitions between first person combat and space flight action
Bespoke animation system allows motion blending and animation of detached parts of objects (``Motion Blending'')
Consistent flight control and weapons management systems in both space and on the ground
Modular player vehicle system with a vast array of equipment and upgrades
The ability to pilot a wide range of ships
Lifelike NPC reaction depending on their intelligence, bravery, health, etc. and in combat will adjust their strategy based on their numbers, types of weapons, available cover, and numerous other conditions
Diverse missions, some story driven, some incidental create a dynamic, realistic universe for an immersive experience
Large number of player weapons from low to high-tech, many unique to this game
A huge variety of walk-around environments with different physics, obstacles, inhabitants and creatures
High level of visual effects, lighting and sound, utilizing high-spec, optimized Xbox/PC capabilities
Multiple weighted skinned animation system
Per polygon collision systems
Skinned deformable skeletal characters, Skeletal snapping
Pixel shading for stunning graphical effects such as phong lighting, dynamic reflections and refractive transparency (Xbox Only)
Vertex shaders will be used for skinning and dynamic level-of-detail (Xbox Only)
About Crave Entertainment
Based in Los Angeles, Crave Entertainment is a privately held publisher of videogame entertainment products. The company's best-selling line-up features top brands and franchises such as Ultimate Fighting Championship and Tokyo Xtreme Racer.
Crave produces games for the major console platforms including Game Boy® Advance, Nintendo GameCube, the PlayStation® game console, PlayStation®2 computer entertainment system, the Xbox(TM) video game system from Microsoft, and for the PC. For more information about Crave Entertainment, visit http://www.cravegames.com.
About Electronic Arts
Electronic Arts, with headquarters in Redwood City, Calif., is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.3 billion for fiscal 2001. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems.
Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA GAMES(TM), EA SPORTS BIG(TM) and EA.COM(SM). More information about EA's products and full text of news releases can be found on the Internet at http://www.info.ea.com.
Xbox (http://www.xbox.com/) is Microsoft's future-generation video game system that delivers the most powerful games experiences ever. Xbox empowers game artists by giving them the technology to fulfill their creative visions as never before, creating games that blur the lines between fantasy and reality. Xbox is now available in North America at the suggested retail price of $299.99.(a)
(a) Reseller prices may vary.