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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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S.T.A.L.K.E.R.: Oblivion Lost - Screens

by Rainier on Aug. 22, 2002 @ 8:26 a.m. PDT

S.T.A.L.K.E.R.: OBLIVION LOST will provide players with extremely dynamic gameplay of fast and tough combats, where players are to oppose dangerous and wise enemies, a large set of multifarious weaponry, possibility to control various machinery, incredible detailing and game world interactivity, story-driven single player with original team gameplay, a well-balanced multiplayer with numerous modes: DeathMatch, CTF, Cooperative, various team games and much more. Njoy the fresh screens ...

GSC World is hard at work and have finished/updated the following features

  • NEW Physics engine (still in progress)
  • NEW Enemy AI (still in progress)
  • NEW Advanced AI aural perception
  • NEW Realistic AI vision model
  • NEW Dynamic shadows from arbitrary light sources
  • NEW Correct shadowing for dynamic models
  • NEW Improved dynamic lighting
  • NEW Extended dynamic range for specular lighting and over brightening
  • NEW Translucency
  • NEW Reworked occlusion culling, allowing occluders be an arbitrary geometry
  • NEW Screen post-processing for special effects
  • NEW Motion Capture animation for characters integrated
  • OPTIMIZATION Faster sound-clipping and wave tracing
  • OPTIMIZATION Almost twice as fast rendering of skinned geometry
  • OPTIMIZATION Almost twice as fast rendering of detail geometry
  • OPTIMIZATION Improved sorting/batching for Geforce3 class HW
  • OPTIMIZATION Rewritten collision queries for huge (1M+) polygonal models
  • OPTIMIZATION 30 fps with 300 000 polygons on screen and ~800 hi-res textures used on Geforce 2MX 64mb
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