Warhammer Online: Age of Reckoning

Platform(s): PC
Genre: Online Multiplayer
Publisher: Mythic Entertainment
Developer: Mythic Entertainment
Release Date: Sept. 18, 2008

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'Warhammer Online: Age of Reckoning' - BetaTest Schedule Revealed

by Rainier on Nov. 13, 2006 @ 5:47 a.m. PST

After two years of development Climax's Warhammer Online was cancelled after which Games Workshop granted its license to Mythic Entertainment. Warhammer Online: Age of Reckoning is an MMO game for PC and console set in the fantasy world of Warhammer.

War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot. Based on Games Workshop's popular Warhammer fantasy war game, WAR features next generation Realm vs. Realm (RvR) game play that will immerse players in a world of perpetual conflict.

Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning will bring Games Workshop's fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle.

Beta 1.7, After Things Stop Going Boom Every Day: This is the stage you'll start seeing community testers. People who have tested for Mythic for years, or have been otherwise recommended to us as quality volunteer testers, are starting to be included. There is usually a restriction on how many people get in at this point, and often perfectly wonderful people are left out. STARTS: TENTATIVE DATE: Early 2007

Beta 2: Still closed and covered under NDA, invitees include prize winners, guilds that win the guild contest, and some members of the print and web media - usually the ones we have relationships with. People who work at GW retail shops are getting in here, and we've got some plans for existing Dark Age of Camelot players to be invited to check out their new sibling. There will be up to a thousand people by the end of Beta 2. STARTS: TENTATIVE DATE: Early Spring 2007

Beta 3: Closed, NDA. This is where Lady Luck will wave her wand. We will be choosing randomly from the giant pool of people who are subscribed to our newsletter. This phase will have thousands of people invited, possibly as many as ten thousand. STARTS: TENTATIVE DATE: Summer 2007

Final Beta: No NDA. Because there is no NDA, people often refer to this as "open beta." But I wanted to be really clear with you guys - we are not planning the kind of open beta where everyone with internet access can download the game and hop in. That's nutty. Right now, we are tentatively considering having everyone who pre-orders the game invited to this phase of beta. This phase will also invite winners from our big media promotions. STARTS: TENTATIVE DATE: Summer 2007

Features :

  • Based on Games Workshop's popular Warhammer fantasy world. Dominated by force of arms and magic, this world provides a rich setting for hundreds of thousands of players to experience the epic nature of war and the glory of battle.
  • Join one of six Armies and fight for the Armies of Order (Dwarf, High Elf and Empire) or the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Wage war across three unique battlefronts.
  • Next generation Realm vs. Realm game system integrating both PvP combat and PvE quests on the same map in support of the greater war.
  • Engage in four levels of RvR combat:
    • Skirmishes: Incidental PvP combat
    • Battlefields: Objective-based battles in the game world
    • Scenarios: Instanced, point-based battles balanced with NPC Dogs of War
    • Campaigns: The invasion of enemy lands culminating in the assault on their capital city
  • Undertake a wide variety of PvE quest types related to an army's war efforts, including:
    • Public quests that benefit from the participation of the entire army
    • Conflict quests that pit players against an enemy with opposing goals
    • Branching quests that let you choose the outcome of the quest and your reward
    • Xmas quests that reward exploration with high value loot
  • A robust combat system introduces Player Tactics (earned powers you equip prior to battle) and Morale Skills (combat options that increase in power when the momentum of battle is in your favor).
  • Player models that change to reflect the relative power of a character (i.e., Orcs grow in size and Dwarfs' beards get longer). Customizable armor and a visual guild system allow a player to make their character truly unique.
  • Embark on an epic quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed monster information, and major story plotlines.
  • Online play requires a subscription and Internet connection.


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