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Spellforce 2: Shadow Wars

Platform(s): PC
Genre: Role-Playing
Publisher: JoWood / Aspyr
Developer: Phenomic

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Spellforce 2: Shadow Wars' - v1.01 Euro Patch Available NOW

by Rainier on April 21, 2006 @ 3:50 p.m. PDT

In SpellForce II the player takes over both roles - he is Commander of his troops and also a front fighting hero, solving quests and overcoming obstacles as in classical RPGs, but also leads armies as in an RTS. The Players character is supported by up to 5 heroes who can be summoned at special monuments - these will become available in stronger versions as play progresses and the player reveals more of the epic storyline. In most scenarios, which are placed in huge and detailed environments, the player leads one of three factions (Alliance of Light, Hordes of Chaos, Brotherhood of Darkness) and builds bases to gather resources and summon troops at monuments.

Get the Spellforce 2: Shadow Wars v1.01 Patch off WP (65mb)

Patch Version 1.01

The following issues are addressed in this patch:

  • Rebalancing of the difficulty level for some Free Game Maps.
  • Problems with auto detection of some NVidia FX graphic cards resolved.
  • Occasional Desync. problems in multiplayer have been resolved.
  • After finishing the campaign the player can now continue to play and journey stones are active again.
  • AI improvements for skirmish and free game mode.
  • Lip sync problems fixed (sentences will not be cut off).
  • Animation glitches in multi player resolved.
  • Errors in Morca Dialogue resolved.
  • Chat messages are now colour coded by team colour.
  • In the free game start screen only the maps appropriate for the avatar level are highlighted. You can still choose the greyed out maps if you want more or less of a challenge.
  • Several localization bugs fixed.
  • After loading a save game buildings are now sinking into the ground again slowly and not just vanishing.
  • Sometimes spell effects would be displayed on a unit beyond the duration. This has been corrected.
  • Overly long avatar names could cause crashes in free game and multiplayer. Avatar names are now limited.
  • Random Access Violation Errors appearing have now been fixed.
  • When changing to the main menu or changing a map game would crash in rare cases. This has been fixed.
  • An Access Violation could appear when two characters where casting "Riposte" and met in melee. This has been fixed.
  • After winning an internet game an Access Violation Error sometimes appeared. This has been resolved.
  • Unhandled Exception Errors could appear when special combinations of defensive and offensive spells on several units interacted and the unit died during that time. This has been resolved.
  • The boss enemy will now no longer appear when saving and loading after the final Cutscene.
  • The Moon now has proper reflections on the water.


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