The unique twist: players will deal with water in all 3 states of aggregation: in liquid form it not only enables you to approach enemies unnoticed by diving but can also conveniently drown a baddie. At sub-zero temperatures it quickly becomes a dangerously slippery surface and hot steam is nothing to mess with either – whether above or below the water line, Red Ocean is sure to take your breath away.
On his way around the flooded corridors of the old station, the player is soon faced with roaming groups of armed guards. The hunt for the intruder is on: equipped with conventional weapons the terrorists attack from all angles, blinding the player with flashbangs and blasting their way through doors.
With the help of an extensive selection of weapons, the player advance further into the station, crossing rail tracks, jumping trains, traversing gigantic laboratories and bullet-proof underwater passageways. Soon the player is also faced with new enemies: armoured troopers open fire with powerful energy weapons. Only with the clever use of grenades and explosive barrels can he easily dispose of groups of enemies, thanks to spectacular explosions and the integrated physics engine.
Whole sections of the levels are flooded completely, when an underwater tunnel is shattered by the devastating force of the sea and the player finds himself in a deadly harpoon battle with enemy scuba divers…
Red Ocean is in development at Collision Studios and will be published worldwide by dtp, starting with German-speaking territories in March 2007.
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