Developed by Ubisoft's Bucharest studio, Tom Clancy's HAWX delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platform. The story begins in the year 2012. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly. More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorizing their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount.
Tom Clancy's HAWX is the first air combat game set in the world-renowned Tom Clancy's video game universe. Cutting-edge technology, devastating firepower, and intense dogfights bestow this new title a deserving place in the prestigious Tom Clancy franchise. Soon, flying at Mach 3 becomes a right, not a privilege.
Tom Clancy's HAWX uses an Enhanced Reality System to turn novice gaming aviators into the elite fighter pilots of the future, featuring weapons systems, interception trajectories, incoming missile detection, anti-crash systems, damage assessment, tactical maps and the ability for pilots to issue orders to their squadron and other units – all of which will be radically enhanced through amBX. The Philips amBX PC Gaming Peripherals range, including RGB LED lights capable of 16 million different colours, variable speed desktop fans capable of up to 5000 RPM and the variable rotation speed wrist rumble strip, will create all kinds of spectacular air combat lighting, air movement and rumble effects, taking the gameplay out of the screen and into the real world.
The Enhanced Reality System is an integrated battlefield control and perception system providing the computer tactical options to engage enemy targets in the air and on the ground. It includes:
- Support and Orders
- Voice Command
1. ERS interception
Rules of engagement:
- On some tunnels, depending on the AI difficulty you face, you must maintain a minimal speed while flying through the interception tunnel. Dropping below that speed will make the tunnel disappear after a time.
- The path generated by the ERS will increase in complexity as the opponent is more skilled, increasing the need for skillful maneuvering.
- You can leave the tunnel for a very short time, but if you don’t re-enter it will disappear.
- The interception path is different depending on the starting position and the enemy aircraft movement
A. Air to Air Interception: When you select an enemy target that is out of sight, at a certain range the ERS will generate a tunnel for you to follow that can be triggered by pressing a specific control button. If you manage to follow the tunnel all the way the target will be in front of you offering a shooting window
B. Air to Ground Interception: When you select a static enemy ground target the ERS will generate a tunnel for you to follow, that can be triggered by pressing a specific control button. If you manage to follow the tunnel all the way the target will be in front of you offering a shooting window
C. ERS missile dodge: When you are targeted by an incoming enemy missile the ERS will generate an evade tunnel for you that can be triggered by pressing a specific control button. If you manage to follow the tunnel all the way, you will successfully avoid the missile.
- E.R.S. is in-game technology that helps turn novice aviators into elite pilots of the future. The Enhanced Reality System is the backbone of the HAWX flight experience: radars and incoming missile detection, anti-crash system, damage control system, tactical map and information relay, and weapons trajectory control. E.R.S. also allows players to issue orders to their squadron, making this system as iconic to HAWX as the Cross-Com system is to Tom Clancy's Ghost Recon Advanced Warfighter!
- Players can ease into their flight missions and gain a level of comfort with the use of the assistance mode. Once employed, players can take full advantage of their technological support through the E.R.S and gain maximum piloting security. If the situation calls for the player to unleash the full potential of the aircraft, the assistance mode can be switched off and all safety features will be deactivated. This comes with increased risks, but allows the player advanced dogfighting maneuvers and stunning third-person views.
- For the first time ever in the air-combat genre, players will be able to experience the entire solo campaign in four-player JUMP IN co-op mode. In PVP mode, players can challenge up to 15 friends in intense dogfighting sessions and find out who's the top gun. Winning players are rewarded with experience points and money to unlock more weapons.
- Players have the opportunity to take the throttle of over 50 of the world's famous aircrafts, as well as being able to dogfight over realistic modern landscapes that have endured years of post-war trauma.
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