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Friday, October 16, 2009 Shipping Announcements

by Rainier on Oct. 16, 2009 @ 3:44 a.m. PDT

Another day, another batch of games shipped to stores. Instead of giving them all their own posts, we grouped them, and so far there are announcements for:

We will update this throughout the day when new announcements become available. Read more for details ...

Magnacarta II (X360)

The game's unique active turn battle system and seamless gameplay experience combine with an emotional story and sumptuous visual presentation to deliver RPG fans an original and compelling twist on the classic role-playing experience.

Magnacarta II is an important step forward for role-playing games, and we hope its advances will become future benchmarks,” said Hiroaki Ochiai, VP Sales and Marketing, NAMCO BANDAI Games Europe S.A.S. “A great experience can cross any border, and we're confident that this game can earn itself many satisfied fans in every corner of the globe.”

Premium downloadable content is available now via Xbox Live® Marketplace as follows:

  • Magnacarta II Bonus Pack (400 MS points)
    • 12 brand new powerful weapons, with each of the six characters in the game receiving two weapons, one for each of their fighting styles;
    • Three exclusive new comical cut-scenes featuring the game's heroes as you've never seen them before.
  • Magnacarta II Pics  (80 MS points)
    • Downloadable gamer pics of Magnacarta II characters.

Developed by SoftMax, the team behind the original Magna Carta: Tears of Blood, and powered by the Unreal Engine3, Magnacarta II features an original storyline set on the conflict-laden Lanzheim Continent and driven by intense themes of love, hate, politics, betrayal and fate. The character designs by renowned Korean artist Hyung-Tae Kim, combined with its blend of photo-realism, Japanese manga influences and exquisite CGI, give the game dazzling stand-out visual appeal.

 During the 40+ hours of gameplay, players will get to grips with the game's unique battle system which seamlessly combines strategic turn-based fights with real-time exploration for a fluid, immersive experience and a fresh twist on the traditional RPG formula. Players can use environmental objects to their advantage with creatures and objects dynamically reacting to the player’s actions. Flexible party control with switching on the fly between playable characters and a free-roaming camera further enhance the seamless interaction with the world.

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