In order to get along in such a hostile world, the player will have to rely on their alter ego's skills. These are not determined by the character's class or improved by adding skill points: In Grimlands the motto is "Learning by doing". Skills are improved by being used – practice makes perfect, after all. "Use it or lose it" holds true here as well, with skills that are not used regularly being forgotten after a while. Thus each player develops their character through their own personal playing style.
These skills are developed in a dynamic world where the players' actions will leave their mark. A comprehensive and flexible crafting system means that there are almost no limits when it comes to building one's own equipment. Another highlight of this feature are the various vehicles that can be custom-modified and can even be driven by a group people as well as the cities that can be founded and expanded.
After publisher gamigo decided to drop the title and cut off funding last month, Polish developer Drago tried to get its MMORPG/FPS funded through Kickstarter, but with only a few days left the campaign was deemed a failure as only $35,050 of the $650,000 goal was reached.
Drago Entertainment issued the following statement:
today we have to announce the early end of our KS campaign. However, while we were not able to get close to our funding goal, the campaign was a partial success: We have been contacted by several investors and are in active discussions to finish the game with them. This would not have been possible without this campaign and without your support! Of course we will keep you up to date on any development!
We want to say a big thank you for your trust and hope that we will see you again some time... in Grimlands!
Your Grimlands team
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