After a failed Kickstarter campaign earlier this year, Ambient Studios decided to try out fan funding on its own by offering its god/strategy/action game through pre-purchase ( $10), but apparently did not manage to secure enough funding to keep the project/studio alive.
It’s time for a sad announcement: Ambient is shutting its doors. It’s been an amazing ride and we’ve produced some amazing products like Monster Meltdown and Death Inc. We’re super proud of what we achieved, but ultimately we didn’t manage to make enough money to keep the wolves from the door. And so we had to make the difficult decision that it is no longer feasible for Ambient to continue operating.
Thank you so much for all your support and encouragement along the way, we’ve got no regrets and have loved every minute of it.
- The Ambient team
A Note On The Death Inc. Alpha
Obviously we cannot deliver on the commitments we made in the various Death Inc. alpha tiers.If you’re one of the alpha backers, don’t worry – we will be issuing full refunds so you will not be in any way out of pocket.
Have you ever considered your own mortality?
Have you ever thought that maybe there’s more to the afterlife than keeping gravediggers and veil-makers busy?
The thing is: Death is big business. The Ministry Of Mortality is the infernal agency tasked with finding the stiffs, shuffling off their mortal coils and setting them on their way to a better (or worse) afterlife. A vast, ancient corporation that can’t cope with demand, the Ministry Of Mortality is stretched to breaking point.
Plenty of room for the little guy, wouldn’t you say?
And that’s where you come in. Grim T. Livingstone: Reaper, entrepreneur, malcontent and founder of Death, Inc., the afterlife’s premier mortality outsourcing agency.
Death Inc. is a game about a jobbing reaper spreading the bubonic plague in medieval England. It’s about infecting as many peasants, serfs, wenches and even noblemen as you can. And of course, it’s about leading your pestilential horde to defeat the forces of Good.
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