Defiance

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Online Multiplayer
Publisher: Namco Bandai Games (EU), Trion Worlds (US)
Developer: Trion Worlds
Release Date: April 2, 2013

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'Defiance' Prepping Patches, Five DLCs Planned

by Rainier on April 8, 2013 @ 10:50 a.m. PDT

In Defiance players are introduced to a world where humans and aliens live together on a planet ravaged by decades of conflict. The game combines the intense action of a shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic.

On a future Earth ravaged by aliens and 50 years of global war, a civilization emerges that rejects the old ways to forge a new destiny in a wild frontier. Can the connection between a lawman trying to keep his town safe and a new kind of gold rush in San Francisco hold the only hope for a better future?

The game combines the intense action of a “AAA” console shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart weaves the rich tapestry of the world into a series with the scope, characters, and drama of a classic sci-fi epic. Because they exist in a single universe, the show and the game will influence each other and evolve together over time, with actions in both mediums driving the overall story of  Defiance

What’s our DLC plan?

I’ve seen a lot of you mention this and this is material for an entire blog post because there is so much I want to talk about. However, let’s be short. There are at least 5 DLCs this year. They all have a free and paid component. We do not want to segregate our playerbase so we always want everybody be able to participate and play with friends. The free part is features and content, the paid part is essentially, say, access to a new playable species with a bundle of stuff with it. The upcoming TV tie-ins aren’t DLCs that cost either. It’s all yours.

We have a patch around the 15th but we’ve already started work on the massive patch that’s coming roughly 2 weeks later. There are so many things we can’t fix, add or improve right away and have to be part of a larger client patch. That’s why we have two planned. After that you should see a nice shiny DLC.


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