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Platform(s): PC, PlayStation 4, WiiU, Xbox One
Genre: Puzzle
Developer: Nowhere Studios
Release Date: May 28, 2014

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Monochroma' (ALL) Kickstarter Campaign Successful

by Rainier on Aug. 22, 2013 @ 9:11 p.m. PDT

Set in an alternate universe during the 1950s, Monochroma tells the story of a boy and his brother who witness a horrific crime committed by an evil corporation.

The brothers must now survive six hours of devilishly clever puzzles in order to save their world from tyranny.

Last month Turkish developers Nowhere Studios launched a Kickstarter campaign seeking $80,000 to complete Monochroma, and with less than a day to go has achieved its initial funding goal.

there are two stretch goals, but those seem a bit far fetched at this point

  • $120,000 -- Secret Area: Flower Field - Dev description: "You will be able to unlock this level if you collect all the secret flowers. Hint: There are 3 secret flowers on our demo version, did you find them?"
  • $160,000 -- Secret Puzzle: Follow the Kite - Dev description: "The name of the level should give you a hint already :)"

Inspired by current events as well as the developers’ childhood memories of moving from the countryside to Istanbul, Monochroma tells its story without any cut-scenes, narration, or in-game text. Players learn about the environment and follow the story through carefully crafted black-and-white visuals with splashes of red. As a result, the story is instantly understandable by players of all nationalities – without any localization required. More so, the puzzles in Monochroma take a more realistic approach by blending in with the environment. Accurate physics simulation ensures that interaction (pushing/pulling objects, sliding, jumping) always feels right.

Another Monochroma trademark is the relationship between the two brothers. Early in the game, the younger brother injures his leg after a bad fall and now must be carried by his older sibling. At times, the player needs to temporarily stop carrying him in order to solve puzzles. However he can only be placed near safe, bright areas—because like most kids, he’s afraid of the dark! This gameplay mechanic defines Monochroma as a cerebral, methodical puzzle game that rewards players who are caring and brave at the same time. Being a responsible older sibling is mandatory—just as in real life.

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