Gary Grigsby's War in the West

Platform(s): PC
Genre: Strategy
Publisher: Slitherine Software / Matrix Games
Developer: 2by3 Games
Release Date: December 2014

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'Gary Grigsby’s War in the West' Narrows Down Date - Screens

by Rainier on Oct. 3, 2014 @ 5:50 p.m. PDT

Gary Grigsby’s War in the West contains huge improvements to the War in the East engine in the areas of logistics, land and air combat and amphibious and airborne invasions, allowing the players to choose among multiples strategies in both air and land battles.

July 1943 – The German war machine is jammed. On the Eastern Front the Soviets are progressing relentlessly, and Rommel had to retreat and finally leave North Africa. But to make the Axis capitulate, the Allied forces have to turn up the heat on the Western Front. Even if the German army has been weakened after 4 years of ruthless combat, its soldiers are battle-hardened veterans and its commanders are building almost impenetrable defensive lines in Italy. The time for launching massive seaborne and airborne operations has come; the Western Front is re-opened!

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made.  Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings the players all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to their plan.

Gary Grigsby’s War in the West 1943-45 also features a bigger map (36k hexes versus 25k for WitE), new terrain types, detailed Strategic Bombing and improvements to non-ground support missions, more realism in Logistics and Weather conditions, new Amphibious and Airborne Landing Rules, new Victory conditions… and much more!


Key Features

  • The game covers July 1943 to August 1945
  • Each turn lasts one week
  • Each hex covers 10 miles
  • The map is an enormous 36,000 hexes!
  • It is an enhanced War in the East system with more comprehensive air and naval operations and supply systems
  • Scale is Division/Brigade/Regiment with supporting Battalions, but modeled down to the last man, tank and gun.
  • There are 14 Allied and 5 Axis nationalities in the game.
  • It includes a fully featured scenario editor
  • There are optional rules to allow you to control the allocation of forces to the east front, or let it stay historical. If you manage it by hand, allocating troops slows the Soviet advance and removing them hastens it, all shown on a global strategy map.
  • The game includes 3 main campaigns and 7 smaller scenarios:
    • 1943 Campaign - 3 July 43 to 3 Aug 45 (109 turns)
    • 1944 Campaign (May Start) – 11 May 44 to 1 Aug 45  (64 turns)
    • 1944 Campaign (D-Day Start) – 30 May 44 to 6 Aug 45  (62 turns)
    • Air Campaign – 1 May 44 to 28 May 44  (4 turns)
    • Operation Husky – 3 July 44 to 20 August 45  (7 turns)
    • Salerno to Rome 43-44 – 9 Sept 43 to 28 June 44  (42 turns/multiplayer only)
    • Battleground Italy – 10 July 43 to 4 May 45 (95 turns)
    • Breakout and Pursuit – 25 July 44 to 9 Oct 44  (11 turns)
    • Westwall – 17 Sept 44 to 10 Dec 44  (12 turns)
    • Bulge to the Rhine – 16 Dec 44 to 10 Mar 45  (12 turns)

Based on the War in the East engine, that the Gary Grigsby’s team has been polishing and improving for years, War in the West will blow the minds of fans of historical simulations with its incredible level of detail and realism.


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