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Adam Pavlacka's Articles


'MX vs. ATV Reflex' (ALL) Developer Interview #2

by Adam Pavlacka on Nov. 6, 2009 @ 8:45 a.m. PST | Filed under Interviews

MX vs. ATV Reflex introduces revolutionary physics that allow for real-world terrain deformation and an intuitive, dual-stick control scheme that separates man from machine, as well as a wide variety of race modes, vehicles and worlds to explore while utilizing the all-new Rhythm Racing 2.0 physics engine.

'Fat Princess: Fistful of Cake' (PSP) Developer Interview

by Adam Pavlacka on Nov. 2, 2009 @ 8:14 a.m. PST | Filed under Interviews

Franticly paced and strategic, Fat Princess: Fistful of Cake pits two hordes of players against each other in comic medieval battle royale on PSP. The player's goal is to rescue a beloved princess from the enemy castle. There is a catch, though; the adversary has been feeding her magical cake to make her heavier to carry. Therefore, it will take much of the army working together to carry her across the battlefield.

'SOCOM: U.S. Navy SEALs: Fireteam Bravo 3' (PSP) Developer Interview

by Adam Pavlacka on Nov. 1, 2009 @ 4:56 p.m. PST | Filed under Interviews

SOCOM: Fireteam Bravo 3 lets you join forces with like-minded players to tackle an adventure of realistic military action, tactics and teamwork wherever and whenever you want.

'Assassin's Creed: Bloodlines' (PSP) Developer Interview

by Adam Pavlacka on Oct. 30, 2009 @ 1:50 p.m. PDT | Filed under Interviews

Follow Altair's story following the events of Assassin’s Creed as he discovers a new land and hunts down the ascending Templars. As the Templars withdraw from the Holy Land after Altair kills Robert De Sable, he follows them to the island of Cyprus.

'MX vs. ATV Reflex' (ALL) Developer Interview

by Adam Pavlacka on Oct. 21, 2009 @ 7:07 a.m. PDT | Filed under Interviews

MX vs. ATV Reflex introduces revolutionary physics that allow for real-world terrain deformation and an intuitive, dual-stick control scheme that separates man from machine, as well as a wide variety of race modes, vehicles and worlds to explore while utilizing the all-new Rhythm Racing 2.0 physics engine.

'WWE SmackDown vs. Raw 2010' (ALL) Developer Interview

by Adam Pavlacka on Oct. 20, 2009 @ 7:02 a.m. PDT | Filed under Interviews

Poised to feature the most authentic, entertaining and compelling simulation of WWE programming to date across multiple videogame platforms, WWE SmackDown vs. Raw 2010 will introduce inspiring creative and online freedom, significant franchise improvements and a comprehensive roster of today’s most prominent WWE Superstars and Divas.

PS3/X360 Preview - 'MX vs. ATV Reflex'

by Adam Pavlacka on Oct. 16, 2009 @ 5:35 p.m. PDT | Filed under Previews

MX vs. ATV Reflex introduces the all-new Rhythm Racing 2.0 physics engine allowing real-world terrain deformation, and an intuitive, dual-stick control scheme that separates man from machine, as well as a wide variety of race modes, vehicles and worlds to explore.

'Call of Duty: Modern Warfare 2' (ALL) Developer Interview

by Adam Pavlacka on Oct. 16, 2009 @ 6:35 a.m. PDT | Filed under Interviews

Modern Warfare 2 continues the gripping and heart-racing saga with an unprecedented level of action as players face off against a new threat dedicated to bringing the world to the brink of collapse. At a recent press event we had a chat with Infinity Ward's community manager Robert Bowling.

'MX vs. ATV Reflex' (ALL) Achievements Revealed

by Adam Pavlacka on Oct. 15, 2009 @ 6:35 a.m. PDT | Filed under News

MX vs. ATV Reflex introduces the all-new Rhythm Racing 2.0 physics engine allowing real-world terrain deformation, and an intuitive, dual-stick control scheme that separates man from machine, as well as a wide variety of race modes, vehicles and worlds to explore. In preparation of our preview and interview coverage later this week, check out the achievements.

Xbox 360 Hands-On Preview - 'Dark Void'

by Adam Pavlacka on Oct. 15, 2009 @ 4:55 a.m. PDT | Filed under Previews

Dark Void is a highly innovative action title that will deliver a groundbreaking combination of fast-paced vertical combat mixed with mid-air and on-foot action.