Microsoft Game Studios today announced that Crimson Skies: High Road to Revenge for Xbox has gone gold and takes off for store shelves on 31st October for an estimated retail price of £39.99. Crimson Skies pulls out all the stops, launching gamers into some of the most heart-pumping, intense aerial warfare ever seen on- or offline. Crimson Skies: High Road to Revenge raises the bar for aerial combat, combining thrilling dogfights with the swashbuckling style of a Hollywood action-adventure movie.
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The intense action of a Hollywood car chase takes an interactive spin as Majesco, one of the fastest-growing publishers of interactive entertainment, today announced Maximum Chase exclusively for the Xbox. Developed by Genki in conjuction with Microsoft, Maximum Chase puts players into a mission-based, driving/action game inspired by some of Hollywood's greatest chase scenes. Read more for details ...
At the heart of Gladius is a unique mix of dynamic game play that requires players to develop and manage a school of gladiators who, over time, gain experience, learn new skills, improve their abilities and finally test their might in epic battles. Players fight with deadly weapons and powerful magic, learn vital combat tactics, and enhance and customize characters... Check out new screens for all platforms!
- Far Cry Q&A with Crytek's Chris Natsuume on Game Chronicles
- Trials of Atlantis Q&A with Mythic Entertainment's Matt Firor on GameZone
- Space Colony Q&A with Firefly Studios' Paul Harris on Gamer's Hell
- Hidden and Dangerous II Q&A with Gathering's Graeme Struthers on HomeLAN
- Lineage: Dark Conquest Q&As with NCSoft's Lance Stites on GameGossip
GarageGames announced today has launched the official Demo of the Torque Game Engine version 1.2 on Windows, OS X and Linux. The Torque Game Engine (TGE) is a commercial quality AAA game engine available to Independent game developers (those making less than $500,000 annual income) at a special license price of $100. TGE is the game engine that powers Tribes 2 developed by Dynamix. TGE features the latest in scripting, geometry, particle effects, animation and texturing, as well as award winning multi-player networking code.
The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce3/4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. The official site has once again been updated with 3 new screens, read more to check them out...
A Warrior Slave…Chosen by the Gods…to Re-store the Glory of an Empire In the Year 106AD the Roman Empire is in terrible decline. After the untimely death of the much-liked Emperor Trajan, the despotic Emperor Arruntius has bled the once powerful Rome to its knees. Badly fought wars, famine and plague are rife in all corners of the Empire, whilst the Emperor and his elite enjoy every excess and vice that the emptying coffers can afford. As herald to this age of degradation, Arruntius has destroyed large portions of the city of Rome to create the battleground for the bloodiest gladiator event ever staged. Check the new screens!
EA Sports has released another demo for the latest installment in their Tiger Woods PGA tour fanchise. This updated demo lets you tee up for holes 16 through 18 on the Bethpage, Black Course. Read more for download links ...
Another day, another batch of game trailers were released. Instead of giving them all their own posts, we grouped them, and so far there are trailers for :
- Prince Of Persia - Trailer
- Ford Racing 2 - Trailer
We will update this throughout the day when new trailers become available. Read more for download links ...
Article removed by request of Activision, patch was released ahead of completion. Patch is still in QA and will be coming up later...
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