by Rainier on June 9, 2004 @ 7:26 a.m. PDT | Filed under
News
Warhammer Online, developing a much-anticipated online version of its popular fantasy roleplaying system, has licensed SpeedTree to ensure an outstanding level of realism and efficiency with the game's trees. Read more for details & some new screens...
by Rainier on June 2, 2004 @ 8:57 a.m. PDT | Filed under
News
RedBedlam, the developer of the historically-authentic MMORPG Roma Victor is to include lifelike environmental foliage in its upcoming epic title, thanks to the inclusion of IDV's SpeedTree tree-generation technology.
by Rainier on April 27, 2004 @ 1:02 p.m. PDT | Filed under
News
NCsoft has chosen SpeedTree for use in Auto Assault, a massively multiplayer game currently under development by Denver-based NetDevil, LTD. The animated, incredibly realistic and efficient foliage generated by SpeedTree will be visible in virtually every Auto Assault level, both in town and on the highways, promised NetDevil CEO Scott Brown.
by Rainier on Feb. 3, 2004 @ 1:35 a.m. PST | Filed under
News
Big Huge Games, developer of the Rise of Nation strategy game, has licensed SpeedTree for an upcoming game title. "We chose SpeedTree for the phenomenal CAD abilities of the program, which we've used to create believable and compelling environments for our next game," said Big Huge Games founder and Vice President Tim Train. "This software package has saved us invaluable time. Once we had tried the free evaluation version, we knew we had to upgrade to the full product." Big Huge Games has not revealed the name or any details of the new title.