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'Command & Conquer 3: Kane's Wrath' (X360/PC) Revealed
by Rainier on Aug. 14, 2007 @ 4:58 a.m. PDT | Filed under News
'Kane & Lynch: Dead Men' (PS3/X360/PC) - 8 New Screens
by Rainier on July 23, 2007 @ 6:36 a.m. PDT | Filed under News
'Kane & Lynch' (X360/PC) and 'Crossfire' (X360/PC) Delayed, Coming to PS3
by Rainier on April 24, 2007 @ 2:47 a.m. PDT | Filed under News
X360/PC Preview - 'Kane & Lynch: Dead Men'
by Thomas Wilde on April 2, 2007 @ 5:50 a.m. PDT | Filed under Previews
'Kane & Lynch: Dead Men' (X360/PC) - 3 New Screens
by Rainier on Feb. 14, 2007 @ 10:06 a.m. PST | Filed under News
'Kane & Lynch: Dead Men' (X360/PC) Coming to the Big Screen
by Rainier on Feb. 13, 2007 @ 1:40 a.m. PST | Filed under News
Arkane Studios Reveals 'The Crossing'
by Rainier on Dec. 23, 2006 @ 4:35 a.m. PST | Filed under News
'Command & Conquer 3 Tiberium Wars: Kane Edition' Announced
by Rainier on Dec. 22, 2006 @ 9:08 a.m. PST | Filed under News
'Kane & Lynch: Dead Men' (X360/PC) - 4 New Screens
by Rainier on Dec. 10, 2006 @ 6:31 a.m. PST | Filed under News
'Kane and Lynch: Dead Men' (X360/PC) Officially Announced - Screens
by Rainier on July 27, 2006 @ 3:11 a.m. PDT | Filed under News
'Kane & Lynch: Dead Men' (X360/PC) Revealed
by Rainier on July 16, 2006 @ 1:57 a.m. PDT | Filed under News
'Kane & Lynch: Dead Men' (PS3/X360/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 1
Kane & Lynch: Dead Men is a story driven, fully co-operative third person action shooter title that follows the violent and chaotic journey of two men - a flawed mercenary and a medicated psychopath – and their brutal attitude towards right and wrong. This volatile partnership combined with innovative technologies allow for an unparalleled gaming experience with intuitive crew mechanics, and a heavily populated destructible real-world scenarios.
Kane & Lynch: Dead Men will immerse players into an emotionally intense crime drama with unflinching action. Io-Interactive’s proprietary technology will deliver fluid high definition graphics and lighting, highly destructible environments, massive