Tiscali.it today made an Interview with Aleksey Vlasov from the Russian developer Burut. They talk about the progress on Kreed, their upcoming first-person shooter. Here is a snip:
Lord Axl: Which creation-phase of the game do you think has been the most difficult for you?
Aleksey Vlasov: The most difficult creation-phase is connected with bringing into practice new technologies. There is lackage of information and experience here, so we have to work under pressure. Read on..
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Kreed Interview
by Thomas on Jan. 28, 2002 @ 5:01 p.m. PST
Tiscali.it today made an Interview with Aleksey Vlasov from the Russian developer Burut. They talk about the progress on Kreed, their upcoming first-person shooter. Here is a snip:
Lord Axl: Which creation-phase of the game do you think has been the most difficult for you?
Aleksey Vlasov: The most difficult creation-phase is connected with bringing into practice new technologies. There is lackage of information and experience here, so we have to work under pressure. Read on..
Lord Axl: Which creation-phase of the game do you think has been the most difficult for you?
Aleksey Vlasov: The most difficult creation-phase is connected with bringing into practice new technologies. There is lackage of information and experience here, so we have to work under pressure. Read on..
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