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Blood, Sweat, Tears and Bruises

by Thomas on Feb. 15, 2002 @ 10:33 a.m. PST

Taste the PAIN with the face damage in Mike Tyson Heavyweight Boxing. The PAIN (Polymorphic And Interpolative Node-mapping) damage engine, created especially for Codemasters’ Mike Tyson Heavyweight Boxing, delivers dynamic visuals of boxers’ faces that show off the game’s promise of being the most intense boxing experience on consoles.

Blood, sweat, tears and bruises – it’s all there whether it’s you or your opponent that takes the beating. Land a really bang-on punch as see your opponent’s face swell up as the PAIN engine allows areas of the boxers’ faces to expand over the textured damage effects.

The developers have created the PAIN facial shaping engine to ensure their vision that Mike Tyson Heavyweight Boxing captures aggressive attention to fight detail.

In addition to showing damage, the facial shaping technology of the PAIN engine also enables the game’s uniquely flexible character creation system. In Mike Tyson Heavyweight Boxing players create up to four of their own custom boxers; choosing their personal, physical and boxing attributes.

Way ahead of any other fight game, the boxer creation system lets the player manipulate around 40 different parts of the body and head, altering size and appearance.

Due April 26th 2002 for PlayStation 2 and Xbox, Mike Tyson Heavyweight Boxing’s gameplay is aggressive and confrontational and, for the first time, will deliver a video game that the hard-hitting sport deserves.


  • Mike Tyson
  • Frans Botha
  • Hasim Rahman
  • Kirk Johnson
  • Larry Holmes
  • Chris Byrd
  • Tim Witherspoon
  • Oleg Maskaev
  • Paolo Vidoz
  • Danell Nicholson
  • David Tua
  • Malik Scott
  • Audley Harrison
  • Dominick Guinn
  • Michael Grant
  • Danny Williams


  • Bobby Czyz
  • Ian Darke
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