At the same time the naturalness of the characters’ moving will remain not only on the plain locations’ districts but also on the crossings between the stages, for example, on the stairs or on the mountainsides. So, the characters moving become more comfortable for players.
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Goldenland - Game Progress & Screens
by Patrick on April 29, 2002 @ 11:30 a.m. PDT
Russobit-M send us some news update for their upcoming RPG 'Goldenland'.The part of engine which is responsible for character’s moving was improved. One of the main innovations is the removing of usual squared fragmentation during the walking. We’ll test this innovation on one of locations of Marvia, which is the east part of Goldenland. So, check out the screens.
The part of engine which is responsible for character’s moving was improved. One of the main innovations is the removing of usual squared fragmentation during the walking. It’s rather uncommon for turn-based games and it allows players to take the absolutely new position concerning the battle realization, which gives more freedom. There were not those possibilities earlier in the turn-based games. It allows also developing the new strategy of the action scores assessment in the battle and to plan the battles more thoroughly and carefully, as a result, all battles become more interesting and dynamical.
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