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Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action


'Gore' Ships

by Thomas on June 4, 2002 @ 8:31 a.m. PDT

In Gore's revolutionary gameplay world, players will need more than a quick trigger-finger to demolish their opponents. The game's 10 unique player classes allow each player to choose the character with the right weapons, strengths, and abilities for them. Most of Gore's frighteningly lethal weapons have secondary-fire modes, a feature that gives players over 30 ways to demolish their opponents. But that's just the beginning. Almost anything you see in Gore can be destroyed: weapons, health and stamina packs, ammo boxes and more. Don't want a wounded enemy to get a health pack? Shoot it right before he touches it, and watch the pack explode with lethal force.

Four multiplayer game modes (Deathmatch, Team Deathmatch, Capture the Flag, and Tactical warfare) make Gore challenging for any level of player, while a 17-level single-player campaign is also included.

"We are excited to add Gore to our 2002 lineup of games," said Richard Wah Kan, CEO of DreamCatcher Interactive. "Gore is one of our highly anticipated releases, allowing us to provide FPS players with a new strategic and challenging experience."

Gore's story is set in a very dark future. The year is 2085, and chaos has become a way of life. Major cities are falling into ruin due to low fuel and no power, and street gangs have grown into predatory terror groups that control the streets. Governments the world over are in trouble. They need a new breed of soldier to establish order-fighters able to handle situations of extreme danger and violence. Enter the "advanced combat training emulator," a virtual reality training simulator that weeds out the mentally weak, and makes the best soldiers even better. Dubbed the "Meat Machine" by the men and women who use it, the soldiers of the UMC "plug in" to familiarize themselves with their weapons and train against enemies. For the soldiers of 2085, Gore is as real as it gets.

In Gore, players can virtually combat deadly AI opponents on their own PC, or jump online for the ultimate challenge-live human foes. Stamina (a player's ability to move and breathe) is an important part of gameplay. Moving and jumping uses stamina, as does carrying heavy weapons. Freshly respawned characters have full stamina and can use it to attack slower players, giving them better odds than in most games. This means players have to be conscious of their strength and use it wisely. Additionally, Gore has a unique armor system, whereby the game tracks a character's armor to specific body parts. To take down a fully-armored enemy, players will need to focus their fire on a specific armored area, and then put a killing blow into the exposed soft-spot. Gore will be available for an ESRP of $29.99.

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