Archives by Day

December 2024
SuMTuWThFSa
1234567
891011121314
15161718192021
22232425262728
293031

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Hunter: The Reckoning' On Its Way To GameCube

by Thomas on Aug. 20, 2002 @ 7:39 p.m. PDT

Interplay Entertainment Corp. announced today their best-selling title Hunter: The Reckoning is coming to the Nintendo GameCube video game system this winter. Developed by High Voltage Software, Hunter: The Reckoning is a fast and furious action game based on the characters and fiction found in the popular role-playing game Hunter: The Reckoning and the immersive World of Darkness created by White Wolf Publishing Inc.

"We are extremely excited about bringing Hunter to the Nintendo GameCube," states Jim Molitor, Vice President of Production at Interplay. "We don't want Nintendo GameCube owners missing out on this thrilling game."

Played from a third person perspective, Hunter immerses players in the nightmarish setting of Ashcroft, a town plagued by creatures of the night. Throughout the game's many gothic environments, players will face over 30 creature variants from bloodthirsty vampires to unstoppable legions of the walking dead. Hunter has already garnered stellar reviews and has been
called a spiritual successor to games like Smash TV and the Gauntlet series, with the ability for up to four players to play cooperatively on the same screen.

Interplay Entertainment Corp. is a leading developer, publisher and distributor of interactive entertainment software for both core gamers and the mass market. Interplay currently balances its development efforts by publishing for personal computers as well as current and next generation video game consoles. Interplay releases products through Interplay, Digital Mayhem, Black Isle Studios, its distribution partners and its wholly owned subsidiary Interplay OEM, Inc. More comprehensive information on Interplay and its products is available through its worldwide web site at www.interplay.com.

Since their entry in the role-playing game market in 1991, White Wolf Publishing Inc. has grown and maintained an average marketshare of 26%. With collective books sales in excess of 5.5 million copies during this time, White Wolf is one of two undisputed worldwide publishing leaders for pen and paper role-playing games. Their properties have been licensed into television series, comic books, action figures, professional wrestlers, a
myriad of merchandising and, of course, video games.

blog comments powered by Disqus