GameSpy talks with Blizzard’s Bill Roper about Japanese sensibilities, abandonment issues, and a little thing called StarCraft: Ghost. Oh, and StarCraft II! A small clip:
GameSpy: Why did you choose to announce StarCraft: Ghost in Japan rather than the U.S.?
Bill Roper: We really think that Tokyo Game Show is pretty much the spot for console gaming. Also, we’re really looking forward, with our association with Capcom, to hopefully really break into a market that’s been difficult for American companies to get into -- to show our dedication to that, to show our commitment to not only getting into the market, but for really working hard with a well known, well respected Japanese company to make the game accessible to the sensibilities in this market.
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StarCraft: Ghost (PS2/XB/GCN) Interview
by Thomas on Sept. 22, 2002 @ 3:29 p.m. PDT
GameSpy talks with Blizzard’s Bill Roper about Japanese sensibilities, abandonment issues, and a little thing called StarCraft: Ghost. Oh, and StarCraft II! A small clip:
GameSpy: Why did you choose to announce StarCraft: Ghost in Japan rather than the U.S.?
Bill Roper: We really think that Tokyo Game Show is pretty much the spot for console gaming. Also, we’re really looking forward, with our association with Capcom, to hopefully really break into a market that’s been difficult for American companies to get into -- to show our dedication to that, to show our commitment to not only getting into the market, but for really working hard with a well known, well respected Japanese company to make the game accessible to the sensibilities in this market.
GameSpy: Why did you choose to announce StarCraft: Ghost in Japan rather than the U.S.?
Bill Roper: We really think that Tokyo Game Show is pretty much the spot for console gaming. Also, we’re really looking forward, with our association with Capcom, to hopefully really break into a market that’s been difficult for American companies to get into -- to show our dedication to that, to show our commitment to not only getting into the market, but for really working hard with a well known, well respected Japanese company to make the game accessible to the sensibilities in this market.
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