In the D&D Warcraft RPG, players take on the roles of Humans, Dwarves, and Night Elves — as well as even more exotic races like shamanistic Orcs and minotaur-like Tauren. Armed with wits, courage, martial skill and mystic power, these characters battle the undead Scourge and demonic Burning Legion for dominance over the war-torn world of Azeroth.
Each character race and class is overhauled to mesh seamlessly with the setting created in Blizzard's epic game world, while remaining fully compatible with Dungeons & Dragons. The D&D Warcraft RPG also features brand new core classes and prestige classes unique to the setting. Other unique details of the setting — like firearms and other industrial technology — add an exciting new element to fantasy roleplay.
E. Deirdre Brooks, author of numerous game books for White Wolf Publishing, Inc. and Sword & Sorcery Studios, will develop the new game line. She coordinates each aspect of the roleplaying game content with Chris Metzen, creative director at Blizzard Entertainment, to ensure that the roleplaying game is faithful to the original computer game concepts.
"We look forward to giving our fans a new perspective on the scope and depth of the Warcraft world, while also introducing pen and paper gamers to a new universe," said Metzen.
"I'm thrilled with the opportunity to work on this project," said Brooks, a longtime fan of both the Warcraft RTS games and Dungeons & Dragons. "My focus is to make an exciting D&D setting that does not merely reproduce the world that Blizzard developed for the computer games, but that also inspires fans to create their own stories within that incredible fantasy setting."
The Dungeons & Dragons® Warcraft® Roleplaying Game is scheduled for release in the summer of 2003.