Besieger introduces a world filled with feudal rivalry in which players can wage war as either Viking or Cimmerian warriors. Contenders can build flying vehicles for combat or siege towns on horseback in an effort to conquer factions such as Ogres, Werewolves, Centaurs, and other non-human races. The armored walls of a barricade can be shattered using a battering ram and competitors can pocket enemy buildings and equipment. Players can also retreat and accumulate forces behind their own armored citadel for a counterattack.
Besieger is story-based and players must complete quests to determine the outcome of the story.
Progressive economics allow players to spend resources constructing 40 types of buildings and honing over 50 different units for battle. Workers are created without cost to the player but must be trained for fighting and other special skills. This experience and fighting efficiency carry over as levels are defeated.
The game includes multiplayer options via Internet or LAN, which allows up to 16 players to compete by “All Against All,” “Capture the Artifact,” “Siege,” and “Tactical Combat.” Players will also be able to design game extensions and new maps using tools provided by Primal Software.
“I am very pleased to be representing Primal Software. Besieger is a fabulous game and I am confident that we will secure a solid deal for it in a timely manner,” said Octagon agent Jerod Kirby.
“Cooperation with such a professional team as Octagon allows us to focus on the creative aspects of game development thus making our title more appealing to RTS players,” said Primal Software Managing Director Petr Petoukhov.
Octagon Entertainment arranges worldwide financing, licensing and distribution agreements for developers and publishers of computer and video games. Octagon currently represents products including EVE: The Second Genesis, Enclave, BloodRayne, Soldiers of Anarchy, Outlaw Golf, and Devastation.
Primal Software is a game development company located in Moscow, Russia. It was founded in 1996 under the name SBG Co. Ltd. and released more than ten full-scale multimedia encyclopedias for a variety of publishers before moving to computer games. In 1999 and 2000 Primal released two national best-selling games: Petka and Petka 2: Judgment Day that sold more than 250,000 units, a record for the Russian market.
In 2001 Primal formed a new company, Primal Software, to reflect its decision to concentrate all of its efforts on providing gamers with their most primal needs: fun & addictive gameplay, cool visuals and bleeding edge technology. Primal’s first international game, The I of the Dragon, was published in Russia by Akella and hit the shelves in autumn 2002. More than 40,000 copies were sold in the first two months.
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