Archives by Day

December 2024
SuMTuWThFSa
1234567
891011121314
15161718192021
22232425262728
293031

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





LogicaVice Announces Multi-Game Agreement

by Thomas on May 16, 2003 @ 8:49 a.m. PDT

LogicalVice announced today a multi-game agreement to develop 2 titles for multiple platforms with prominent Art House Shadows in Darkness (SID). LogicalVice is currently developing a 1st/3rd person action, adventure shooter for the PC/X-BOX scheduled for release in the 3rd Quarter of 2004, and has several more titles planned. "Boomtown", a multi-genre title that plays more like a RPG than a shooter, is a refreshing break from the norm, and boast stunning levels. Early Screenshots have been released and a demo is available. For more information log onto www.logicalvice.com

" The games replay value is endless," said Mark Sullivan, Project Manager at LogicalVice. "With 25 different player possibilities, specialized character attack animations, weapons, skill sets, numerous single and multiplayer gaming modes, "Boomtown" is sure to please gamers again and again."
LogicalVice announced today a multi-game agreement to develop 2 titles for multiple platforms with prominent Art House Shadows in Darkness (SID). LogicalVice is currently developing a 1st/3rd person action, adventure shooter for the PC/X-BOX scheduled for release in the 3rd Quarter of 2004, and has several more titles planned. "Boomtown", a multi-genre title that plays more like a RPG than a shooter, is a refreshing break from the norm, and boast stunning levels. Early Screenshots have been released and a demo is available. For more information log onto www.logicalvice.com

" The games replay value is endless," said Mark Sullivan, Project Manager at LogicalVice. "With 25 different player possibilities, specialized character attack animations, weapons, skill sets, numerous single and multiplayer gaming modes, "Boomtown" is sure to please gamers again and again."
blog comments powered by Disqus