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EA Unveils Plans For 'SimCity 4 Rush Hour' - Screens

by Thomas on May 7, 2003 @ 5:30 a.m. PDT

Electronic Arts today announced that the first expansion pack for SimCity 4, SimCity 4 Rush Hour Expansion Pack* is in development at the company's Walnut Creek-based Maxis studio. SimCity is on the move in SimCity 4 Rush Hour. Players will now have the ultimate level of control over their city's transportation network by completely taking charge of roads, rail, air, waterways, and even vehicles. SimCity 4 Rush Hour will make its debut to industry insiders on May 13th at the Electronic Entertainment Exposition in Los Angeles and is scheduled to ship in fall 2003.

"Transportation is the pulsing life-blood of every city and is the number one requested area to expand upon among SimCity 4 fans," said Lucy Bradshaw, vice president and executive producer of the game at EA's Maxis studio. "Players will experience the thrill and power of creating and controlling the ultimate transportation utopia in SimCity 4 Rush Hour."

Players will put their Sims on the road to happiness as they take control of their city's transportation. Players can accelerate their Sims on their way to work or play with a wide variety of new transportation options. They can create the elevated train networks of Boston, the wide avenues of New York, or the winding one-way streets of San Francisco. Players also will be able to develop a seamless mass-transit system including rail, subway, or even a scenic ferry service that connects to a greater regional travel network. With all-new problem-solving maps and tracking tools, players will be able to see the pulsing flow of traffic, map out the most efficient routes, and quickly get Sims from one city to another.

For the first time, players will take charge of vehicles in their cities. Is the fire department stuck in traffic on its way to a four-alarm fire? Players will take direct control of the "hook and ladder" and pursue the quickest route to the blazing inferno. Players will also solve missions such as catching car-jackers and thwarting bank robbers to earn reward buildings and other vehicles. As players gain traction by fixing transportation problems and solving missions, they will watch their mayor approval rating soar and their Sim population grow! They will also be able to put their Sims on the move in new cars, ferries, helicopters, and zeppelins.

New to SimCity 4 Rush Hour are a variety of new bridge options and the ability to create a city based on a modern European building set. Players will also be able to add popular structures to their cities such as historic train stations, classic Americana road marks, or European tourist attractions. They can make their final mark as mayor and personalize their city by labeling street names, mountains, neighborhoods, and points of interest.

True to the SimCity series, the expansion pack will also feature new disasters. Car accidents and train derailments can wreak havoc throughout the city and snarl traffic. Players may test their nerve and stop a car at the intersection of a rail road and watch what happens next. Players also will be able to start a UFO alien invasion and watch the abduction of Sims, the destruction of buildings, and the creation of crop circles. Others may want to take control of their own flying saucer and create mayhem. Players can now put their foot on the gas and get their Sims on the go in SimCity 4 with SimCity 4 Rush Hour.

SimCity 4 Rush Hour Expansion Pack requires SimCity 4 to play.
About SimCity(TM) 4

SimCity 4 was launched in January of 2003 and is the #1 PC game in North America year-to-date according to The NPD Group. In SimCity 4, players sculpt mountains, gouge riverbeds, and seed forests to lay the groundwork for their creation. Then, as Mayor, players construct the most realistic city they can imagine. The city comes alive with the hustle and bustle of construction crews, the snarl of traffic and the activity of Sims. Players can place their Sims from The Sims(TM) for PC game into their city and watch as they go about their daily lives. Players can build mansions on mountainsides, cross canyons with bridges, raise skyscrapers downtown, and compete for resources with neighboring SimCities. With every decision players make, the city and the Sims in it will respond for better or worse.

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