Get the Desert Combat Final Client & Server files off WP (350/20/25mb)
To install the DC Final linux server properly please put this .run file in your root bf1942 directory.
chmod a+x DC_Final_Server.run
./DC_Final_Server.run
And it'll do the rest
DC_Final Client Full, version 3
- Removed remaining horn and artillery spot icons
- Adjusted patriot rotation
- Spandrel rotation slowed but has a strange bug meaning it still moves fast for short adjustments
- Reduced MI24 gunner overheat, very light now
- SA-342 gunpods reduced overheat some more
- Launch effects added to all aircraft missiles
- Moved F117 bombs down slightly
- New missile smoke for aircraft
- Fixed Ural fueldrums damaging truck, can still walk through fueldums while on truck but it's now harder to get in
- Gaskin missile same as Linebacker
- Enterprise UH-60q spawn corrected for vertical takeoff
- Sparks added to metal collisions
- humvee/car explosions cause some screen shake when close to explosion
- adjusted many weapon icons in vehicles, most were still using the same BF rocket icon
- fixed bug with turret sounds
- adjusted linebacker rotation
- fixed F16 bug with some linux servers
- Gaskin lights fixed
- Gaskin turret icon removed
- F117 given f14 minimap icon
- US sniper kit has removed backpack
- Iraqi sniper helmet readded
- Patriot HP increased to match SA3
- created unexplainable, unfixable catastrophic crashing bug
- had dinner and fixed catastrophic crashing bug
- changed linebacker launch sounds
- removed patriot wreck
- random iraqi skin removed
- reduced time to live for F117 bomb down to 5 seconds, will airburst if it hasn't hit the ground. Needs some testing.
- reduced radius of F117 bomb by 20%
- increased camera stay for patriot/sa3 to 3 seconds
- patriot missile detonate changed to altfire to avoid launching second missile on detonation
- Reworked AK/AKS sounds
- Reworked Shilka third person sound
- Better explosion effects in Weapon Bunkers
- Fixed serveral projectile positions
- Removed horn icons
- Reduced muzzle smoke on some weapons
- Optimised tank explosions
- Pantsyr icon fixed
- BMP1 health and ammo added
- Iraqi AT3 kit fixed
DC_Final Client Full, version 2
- Reworked AK/AKS sounds
- Reworked Shilka third person sound
- Better explosion effects in Weapon Bunkers
- Fixed serveral projectile positions
- Removed horn icons
- Reduced muzzle smoke on some weapons
- Optimised tank explosions
- Second iraqi skin randomly chosen
- Collision of barrels on fueldrum ural fixed
- Pantsyr icon fixed
- BMP1 health and ammo added
- Iraqi AT3 kit fixed
DC_Final Client Full, version 1
- Mortar given overheat on deployment, can't drop another for about 30 seconds. The overheat per shot is 150% and it accumulates so if you deploy one when the overheat bar is at half way it gets pushed up to 200%.
- New M1A1 reload sound
- AI added to binoculars, bots will target heavy armor when very close
- Smoke grenade effect made larger
- Blood effect added to knife stabs
- Running footsteps can be heard further away
- Reload bar added to hind FFARs
DC_Final RC3
- All TOW Missiles now shoot straight
- M82 given large muzzle flash light effect
- Skorpion ROF slightly higher
- Saiga given larger muzzle lift per shot
- MK23 ROF upped to match other pistols
- SA-342 gunpod overheat reduced
- SA-3/Patriot range increased
- SA-3/Patriot smoke effect changed
- SA-7s in SA-7 boxes
- All in-vehicle radios placed in their own sound file (Can be renamed or removed to improve performance)
- Artillery muzzle smoke slightly reduced
- Massive reduction in sound.rfa size
- Stinger's Humvee textures
- Adjusted SCUD driver camera position
- New sounds for ammo reload, reloading vehicles now different sound to soldiers
- Wrench can be heard from several meters away and has new sound
- AA classes given MP5 and Skorpion
- Stryker driver's head fixed
DC_Final RC2
- Overheats fixed
- MH500 overheat
- Technical overheat
- DPV overheat
- SA342 overheat
- Mortar wall hack fixed
- New Scoreboard icon for Spec Ops
DC_Final RC1
- Both LCAC versions should be fixed
- Mortar view adjusted
- Mortar explosions more deadly but with less force (bodies don't get thrown so far)
- US player model has new shader parameters, fixed 1st person camo.
- US and Iraqi player models have more variety in 'accessories'
- Fixed issue with Spandrel turret
- New fake crater effect for scud explosions. Large stone pieces are blown off buildings that get hit.
- Modified most smoke trails and missile flames
- New sounds for:
- Missile launchers on helicopters
- Car-15
- NVST
- TOW launch
- Reduced volume of birds
- any small fixes to incorrect crosshairs
- Fixed missing MLRS kickback
- New minimap icons for virtually all the different vehicles
- -Fixed Stryker drivers head showing
- Changed Tomahawk explosion effect
- Increased audible range of choppers for medium and high sound settings
- Slowed MI24d gunners rotation speed
0.8f
- Shilka materials and health revised, splash vs. infantry removed. - It now takes 2 RPGs to kill (down from 4), 2 tank shells (up from 1), isn’t particularly vulnerable to 20mm Fighter cannons (used to be), 2 Spandrel rockets (up from 1), 35 30mm shells (BMP2, m2a3), 1 artillery shell, 1 c4 stick (down from several). Should still be exactly as potent vs. aircraft.
- Vulcan splash vs. infantry removed, death explosion reduced
- Stinger damage vs. Hind, Apache, Blackhawk reduced
- -Larger helicopters maneuverability improved
- SU25 cannon splash set to match A10's
- M1A1/T72 maximum turret angle reduced 2 degrees
- -M2A3/BMP2 round velocity increased
- Humvee and DPV strengthened to reduce terrain damage
- Most wheeled vehicles handling modified
- BDRM health upped 50% to 75, death explosion reduced.
0.8e
- Added Howitzer and Howitzer battery
- Added Patriot
- Added LCAC
- Reflective US goggles
- MI8 handling improved
- Armed MI8 without spawn points added
- Radios added to most aircraft
- Radios added to Humvees
- New cockpit sounds for some aircraft
- Many silent gun positions given rotation and reload sounds
- Pantsyr front passenger added, radar fixed
- Spandrel and Gaskin turrets slowed slightly
- All Brownings and NVSTs now have improved gun camera position
- New sounds for:
- Stinger and SA-7
- M25
- Bullet cases
- Mortar and mine deploy
- New M25 model and skin
- Freelook added to all chopper passengers
- Slightly reduced speed of freelook in aircraft
- Changed explosion effects for most airburst missiles
- Cockpit and zoom added to AH64 gunner
- Zoom added to Hind gunner
- F14b bomb position gets crosshair
- Fixed ZPU muzzle flash position
- Skorpion deviation reduced
- New theme music courtesy of Andre Hofmann
- Added dust effect to some chopper wheels to simulate rotor wash
- Removed unused artillery icon from UH-60
0.8d
- New PKM, M249 and Remington animations
- Remington pump sound added
- AK47 reload animation plays slightly faster
- Reduced fall damage
- All vehicles now have gunner position as position 2
- New stationary PKMs with crouching shooters
- Horns added to several vehicles
- VSS does less damage over long distance
- Added BMP1
- Updated MP5 model
- Most voices reworked
- Standard Ural has 3 extra passengers in the back, 2 facing inwards the last sitting on the back of the tray.
- Fueldrum Ural that drops explosive barrels controlled by the driver
- Recoilless rifle Ural, mounted in the tray
- AA Ural with top half of a ZPU, ammo boxes and sandbags sitting on the tray area
- Added MK-19 Humvee
- Added Minigun Humvee
- More new effects for vehicle damages and explosions
0.8c
- Fixed Humvee resupply spots
- New ammo boxes
- Adjusted zoom angle for MP5 and AKS
- Fixed recoil animation bug with pistols, sniper rifles and Remington
- Larger blast radius for mortar
- Reduced screen shake for explosions
- Reduced excessive screen shake firing sniper rifles standing
- Many muzzle flash fixes and improvements
- Rear wheels now roll on AH-64, UH-60s, MI-24, MH-53 and MI-8
- Screen shake added to ZPU
- Camera stay time on guided sa-3 reduced to 2 seconds
- New explosions for mines and C4
- Added F-117 armed with GBU-27 bomb. Same power as scud.
- Added Gaskin AA variant of BRDM
- Guided SA-3 missiles explode when out of fuel, launch effect and screen shake added
- Moved BRDM supply depot away from driver
0.8b
- SMAW/RPG blast radius slightly higher
- MK19 has doubled rate of fire, damage unchanged
- Rate of fire changed for shotguns
- VSS slightly reduced power
- New Humvee handling code
- Fixed the massive blast radius of the MGs and RHIB
- 1 stab kills with knife
- Reduced spiral on Hydras
- New US player model
- New M9 model
- Many new explosion effects
- New bullet impacts
- Many new sounds for weapons and vehicles
- Removed bullet whiz sounds for shotguns
- Modified muzzle flashes for many weapons
- New smoke trails
- Icons added for all useable objects in vehicles
- Modified screen shakes for weapons
- New Environment sounds added to most maps
0.8a
- Artillery velocity reduction for improved arc
- Sniper rifles fire faster.
- MBTs with more momentum to the turrets, longer reload time, more powerful shell.
- MLRS and BM21 turret speed given momentum like the M109
- Created proper Iraqi SA-7 armory
- new soundscript for mortar in flight
- Renewed special impact effects for heavy calibers
- Mk19 given higher rate of fire with smaller clip and more spread
- New SA-3 system with joystick control made from Tan mod