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As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Desert Combat Final' - Client & Server Files Available NOW

by Judy on Oct. 17, 2004 @ 12:05 a.m. PDT

Trauma Studios might no longer be on the project since they got bought by DICE, but that does not mean the end of the BF1942 'Desert Combat' mod. A new Desert Combat Final client and win32/Linux server files are now available offering tons of game balacing, bug fixes, new/updated sound/texture, and several new vehicles. Read more for download links and get those servers ready!

Get the Desert Combat Final Client & Server files off WP (350/20/25mb)

To install the DC Final linux server properly please put this .run file in your root bf1942 directory.

chmod a+x DC_Final_Server.run

./DC_Final_Server.run

And it'll do the rest

DC_Final Client Full, version 3

  • Removed remaining horn and artillery spot icons
  • Adjusted patriot rotation
  • Spandrel rotation slowed but has a strange bug meaning it still moves fast for short adjustments
  • Reduced MI24 gunner overheat, very light now
  • SA-342 gunpods reduced overheat some more
  • Launch effects added to all aircraft missiles
  • Moved F117 bombs down slightly
  • New missile smoke for aircraft
  • Fixed Ural fueldrums damaging truck, can still walk through fueldums while on truck but it's now harder to get in
  • Gaskin missile same as Linebacker
  • Enterprise UH-60q spawn corrected for vertical takeoff
  • Sparks added to metal collisions
  • humvee/car explosions cause some screen shake when close to explosion
  • adjusted many weapon icons in vehicles, most were still using the same BF rocket icon
  • fixed bug with turret sounds
  • adjusted linebacker rotation
  • fixed F16 bug with some linux servers
  • Gaskin lights fixed
  • Gaskin turret icon removed
  • F117 given f14 minimap icon
  • US sniper kit has removed backpack
  • Iraqi sniper helmet readded
  • Patriot HP increased to match SA3
  • created unexplainable, unfixable catastrophic crashing bug
  • had dinner and fixed catastrophic crashing bug
  • changed linebacker launch sounds
  • removed patriot wreck
  • random iraqi skin removed
  • reduced time to live for F117 bomb down to 5 seconds, will airburst if it hasn't hit the ground. Needs some testing.
  • reduced radius of F117 bomb by 20%
  • increased camera stay for patriot/sa3 to 3 seconds
  • patriot missile detonate changed to altfire to avoid launching second missile on detonation
  • Reworked AK/AKS sounds
  • Reworked Shilka third person sound
  • Better explosion effects in Weapon Bunkers
  • Fixed serveral projectile positions
  • Removed horn icons
  • Reduced muzzle smoke on some weapons
  • Optimised tank explosions
  • Pantsyr icon fixed
  • BMP1 health and ammo added
  • Iraqi AT3 kit fixed

DC_Final Client Full, version 2

  • Reworked AK/AKS sounds
  • Reworked Shilka third person sound
  • Better explosion effects in Weapon Bunkers
  • Fixed serveral projectile positions
  • Removed horn icons
  • Reduced muzzle smoke on some weapons
  • Optimised tank explosions
  • Second iraqi skin randomly chosen
  • Collision of barrels on fueldrum ural fixed
  • Pantsyr icon fixed
  • BMP1 health and ammo added
  • Iraqi AT3 kit fixed

DC_Final Client Full, version 1

  • Mortar given overheat on deployment, can't drop another for about 30 seconds. The overheat per shot is 150% and it accumulates so if you deploy one when the overheat bar is at half way it gets pushed up to 200%.
  • New M1A1 reload sound
  • AI added to binoculars, bots will target heavy armor when very close
  • Smoke grenade effect made larger
  • Blood effect added to knife stabs
  • Running footsteps can be heard further away
  • Reload bar added to hind FFARs

DC_Final RC3

  • All TOW Missiles now shoot straight
  • M82 given large muzzle flash light effect
  • Skorpion ROF slightly higher
  • Saiga given larger muzzle lift per shot
  • MK23 ROF upped to match other pistols
  • SA-342 gunpod overheat reduced
  • SA-3/Patriot range increased
  • SA-3/Patriot smoke effect changed
  • SA-7s in SA-7 boxes
  • All in-vehicle radios placed in their own sound file (Can be renamed or removed to improve performance)
  • Artillery muzzle smoke slightly reduced
  • Massive reduction in sound.rfa size
  • Stinger's Humvee textures
  • Adjusted SCUD driver camera position
  • New sounds for ammo reload, reloading vehicles now different sound to soldiers
  • Wrench can be heard from several meters away and has new sound
  • AA classes given MP5 and Skorpion
  • Stryker driver's head fixed

DC_Final RC2

  • Overheats fixed
    • MH500 overheat
    • Technical overheat
    • DPV overheat
    • SA342 overheat
  • Mortar wall hack fixed
  • New Scoreboard icon for Spec Ops

DC_Final RC1

  • Both LCAC versions should be fixed
  • Mortar view adjusted
  • Mortar explosions more deadly but with less force (bodies don't get thrown so far)
  • US player model has new shader parameters, fixed 1st person camo.
  • US and Iraqi player models have more variety in 'accessories'
  • Fixed issue with Spandrel turret
  • New fake crater effect for scud explosions. Large stone pieces are blown off buildings that get hit.
  • Modified most smoke trails and missile flames
  • New sounds for:
    • Missile launchers on helicopters
    • Car-15
    • NVST
    • TOW launch
  • Reduced volume of birds
  • any small fixes to incorrect crosshairs
  • Fixed missing MLRS kickback
  • New minimap icons for virtually all the different vehicles
  • -Fixed Stryker drivers head showing
  • Changed Tomahawk explosion effect
  • Increased audible range of choppers for medium and high sound settings
  • Slowed MI24d gunners rotation speed

0.8f

  • Shilka materials and health revised, splash vs. infantry removed. - It now takes 2 RPGs to kill (down from 4), 2 tank shells (up from 1), isn’t particularly vulnerable to 20mm Fighter cannons (used to be), 2 Spandrel rockets (up from 1), 35 30mm shells (BMP2, m2a3), 1 artillery shell, 1 c4 stick (down from several). Should still be exactly as potent vs. aircraft.
  • Vulcan splash vs. infantry removed, death explosion reduced
  • Stinger damage vs. Hind, Apache, Blackhawk reduced
  • -Larger helicopters maneuverability improved
  • SU25 cannon splash set to match A10's
  • M1A1/T72 maximum turret angle reduced 2 degrees
  • -M2A3/BMP2 round velocity increased
  • Humvee and DPV strengthened to reduce terrain damage
  • Most wheeled vehicles handling modified
  • BDRM health upped 50% to 75, death explosion reduced.

0.8e

  • Added Howitzer and Howitzer battery
  • Added Patriot
  • Added LCAC
  • Reflective US goggles
  • MI8 handling improved
  • Armed MI8 without spawn points added
  • Radios added to most aircraft
  • Radios added to Humvees
  • New cockpit sounds for some aircraft
  • Many silent gun positions given rotation and reload sounds
  • Pantsyr front passenger added, radar fixed
  • Spandrel and Gaskin turrets slowed slightly
  • All Brownings and NVSTs now have improved gun camera position
  • New sounds for:
    • Stinger and SA-7
    • M25
    • Bullet cases
    • Mortar and mine deploy
  • New M25 model and skin
  • Freelook added to all chopper passengers
  • Slightly reduced speed of freelook in aircraft
  • Changed explosion effects for most airburst missiles
  • Cockpit and zoom added to AH64 gunner
  • Zoom added to Hind gunner
  • F14b bomb position gets crosshair
  • Fixed ZPU muzzle flash position
  • Skorpion deviation reduced
  • New theme music courtesy of Andre Hofmann
  • Added dust effect to some chopper wheels to simulate rotor wash
  • Removed unused artillery icon from UH-60

0.8d

  • New PKM, M249 and Remington animations
  • Remington pump sound added
  • AK47 reload animation plays slightly faster
  • Reduced fall damage
  • All vehicles now have gunner position as position 2
  • New stationary PKMs with crouching shooters
  • Horns added to several vehicles
  • VSS does less damage over long distance
  • Added BMP1
  • Updated MP5 model
  • Most voices reworked
  • Standard Ural has 3 extra passengers in the back, 2 facing inwards the last sitting on the back of the tray.
  • Fueldrum Ural that drops explosive barrels controlled by the driver
  • Recoilless rifle Ural, mounted in the tray
  • AA Ural with top half of a ZPU, ammo boxes and sandbags sitting on the tray area
  • Added MK-19 Humvee
  • Added Minigun Humvee
  • More new effects for vehicle damages and explosions

0.8c

  • Fixed Humvee resupply spots
  • New ammo boxes
  • Adjusted zoom angle for MP5 and AKS
  • Fixed recoil animation bug with pistols, sniper rifles and Remington
  • Larger blast radius for mortar
  • Reduced screen shake for explosions
  • Reduced excessive screen shake firing sniper rifles standing
  • Many muzzle flash fixes and improvements
  • Rear wheels now roll on AH-64, UH-60s, MI-24, MH-53 and MI-8
  • Screen shake added to ZPU
  • Camera stay time on guided sa-3 reduced to 2 seconds
  • New explosions for mines and C4
  • Added F-117 armed with GBU-27 bomb. Same power as scud.
  • Added Gaskin AA variant of BRDM
  • Guided SA-3 missiles explode when out of fuel, launch effect and screen shake added
  • Moved BRDM supply depot away from driver

0.8b

  • SMAW/RPG blast radius slightly higher
  • MK19 has doubled rate of fire, damage unchanged
  • Rate of fire changed for shotguns
  • VSS slightly reduced power
  • New Humvee handling code
  • Fixed the massive blast radius of the MGs and RHIB
  • 1 stab kills with knife
  • Reduced spiral on Hydras
  • New US player model
  • New M9 model
  • Many new explosion effects
  • New bullet impacts
  • Many new sounds for weapons and vehicles
  • Removed bullet whiz sounds for shotguns
  • Modified muzzle flashes for many weapons
  • New smoke trails
  • Icons added for all useable objects in vehicles
  • Modified screen shakes for weapons
  • New Environment sounds added to most maps

0.8a

  • Artillery velocity reduction for improved arc
  • Sniper rifles fire faster.
  • MBTs with more momentum to the turrets, longer reload time, more powerful shell.
  • MLRS and BM21 turret speed given momentum like the M109
  • Created proper Iraqi SA-7 armory
  • new soundscript for mortar in flight
  • Renewed special impact effects for heavy calibers
  • Mk19 given higher rate of fire with smaller clip and more spread
  • New SA-3 system with joystick control made from Tan mod

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