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Silent Storm: Sentinels

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Strategy

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Silent Storm: Sentinels' - v1.1 Update Patch Available NOW

by Judy on Oct. 19, 2004 @ 7:20 a.m. PDT

Get the Silent Storm: Sentinels v1.1 patch off WP (12mb)

Changes in version 1.1:

  • Fixed wrong To-hit calculation
  • Fixed game crash on the shop screen
  • Fixed game crash when carrying unconscious bodies
  • Fixed missing trophies in the loot screen
  • Fixed bug with completing the last mission with the robotic soldier in the squad
  • Fixed the character's money being lost
  • Fixed high level scout gaining AP for attacking the enemy
  • Fixed the mission zone
  • Fixed spontaneous switch to real-time
  • Fixed probable game crash when moving to subzone (in case of the missions consisting of several parts)
  • Fixed enemy reaction on the scout attack
  • Fixed the mines set by player not showing to the player's characters
  • Fixed the show hints option
  • Fixed the weapon reload bug
  • Fixed the item duplication bug
  • Fixed game crash when moving the items between the characters
  • Fixed game crash in mission zone
  • Fixed Panzerkleins moving between the rooms on the base
  • Fixed game crash during the cut-scene on the mission zone
  • Fixed the script on the Egypt region that caused the hero's immortality
  • Fixed player's characters' negative AP bug
  • Fixed the invisible enemy Panzerklein bug
  • Fixed the bug with AI characters not picking up the weapons knocked out of their hands
  • Fixed the Panzerklein fixing script at the base
  • Fixed the player's squad movements between the rooms at the base when there were more then seven characters

Changes to the interface and game balance

  • Switched off the possibility to shoot in the after-mission looting screen
  • Fixed the disappearing items in the after-mission looting screen
  • Fixed the indestructible objects in the last mission
  • Changed the balance of the mission
  • Changed the default tooltip delay
  • Added the laser weapon shooting animation from the crouch pose
  • Changed some enemy tooltips
  • Fixed ability
  • Fixed ability
  • Fixed characters' statistics interface
  • Fixed AI soldier's ammo in some of the missions
  • It is now possible to fix Panzerklein weapons
  • Fixed difficulty rating display
  • Fixed the chapter maps bug
  • Fixed the balance of laser and energy weapons
  • Added SFX for Colt Detective Special
  • Fixed the rain SFX bug
  • Fixed the attributes improvement for cash and respective skills bug

Changes made after user's requests

  • Changed the shooting statistics calculation method
  • Critical hit < Weapon lost> does not apply to the Panzerkleins
  • Changed civilian behavior in all mission zones

Changes to the game editor

  • Fixed the impossible sound resource modification bug

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