Get the Battlefield Vietnam Editor v1.2 off Worthplaying (124mb)
Battlecraft Vietnam v1.2.4
- Changed mouse-over routines in BCV to be more accurate
- Added tunnel code and tunnel properties dialog for BFV 1.2
- Added new object tab system
- Added graphical icons to entity tree
- Added new objects
- Tweaked Camera On Ground code to be more at player eye view to feel more like walking around the level
- Added code to generate in-game map for underground
- Many other various tweeks
Battlecraft Vietnam v1.1
- Fixed bug with default texture set
- Added support for BFV terrain lightmap generation
- Added support for BFV terrain lightmap merging
- Added support for BFV object lightmap generation
- Added new BFV patch 1.1 vehicle support
- Added support for new BFV 1.1 .SM file format.
- Fixed crash bug when OLM does not complete task.
- Added an include command to the .lst to include other .lst files.
- Added back in support for large maps in BCV.
- Add definition in .cfg to specify executable name.
- Changed RFA compression algorythm. File size should be about 1/2 the size.
Battlecraft Vietnam V1.0 Release Notes
- Redid object list for new objects in BFV B3
- Added new SkyFog paramter to available skies in .cfg. SkyFog from specified sky set will now be used as fog color.
- Disabled shadow generation processes
- Fixed team insignias to be seperate. Must delete bfvietnam.cfg and create a new one.
- Fixed Operation Flaming Dart does not load. Stops somewhere after "Loading Growth..." and never finishes loading or crashes
- Added Load Error logging.
- Fixed Landing zone albany says it can not find overgrowthmap file on load, then load of map completely aborts.
- Fixed Transparency detection on objects
- Upgraded detail texture from one of the BFV maps for default and urban textures.
- Fixed Khe Sahn displays assertion failed in spawns.cpp on load
- Changed game.setViewDistance to game.ViewDistance in init.con.
- Changed renderer.globalAmbientColor to renderer.SecondaryDiffuseColor
- Changed renderer.animatedMeshAmbientColor to renderer.LMambientColor
- Removed water.lightDirection
- Removed water.specularEnable
- Removed water.texLayer1
- Removed water.texLayer2
- Removed water.normalMap
- Removed water.scrollDirectionNormalmap
- Added water.color setting
- Added water.watercolordepth setting
- Added native terrain shadow rendering system
- Updated Battlecraft Users Guide
- Removed fog rendering in the object browser
- Fixed Vespa land vehicle mesh in .lst
- Fixed Zsu land vehicle mesh in .lst
- Fixed Mig21 air vehicle mesh in .lst
- Fixed Purple object spawns
- Added option to auto-select items in the OB when edit from properties dialog
- Removed CQ check from Soldier and object spawn dialogs
- Changed tips for BCV
- Fixed credits dialog to have BFV graphic
- Added undo for Growth Mapper
- Fixed team change to write insignias and such
- Added option to abort an application closure
- Added new shadow color drop to shadow properties
- Added option to growth tools to switch multi texturing mod