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As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Battlecraft Vietnam' - v1.2.4 Updated Battlecraft Editor

by Judy on Oct. 24, 2004 @ 12:23 a.m. PDT

EA has released an updated Battlecraft map editor for Digital Illusions' 3D action game Battlefield Vietnam. This update brings the editor to v1.2.4 and adds adds support for the tunnel code introduced in the recent v1.2 BFV update patch, as well as new objects and tab system, underground in-game maps, graphical icons in the entity tree, and various other adjustments (thanks 3DGamers). Read more for details and download links ...

Get the Battlefield Vietnam Editor v1.2 off Worthplaying (124mb)

Battlecraft Vietnam v1.2.4

  • Changed mouse-over routines in BCV to be more accurate
  • Added tunnel code and tunnel properties dialog for BFV 1.2
  • Added new object tab system
  • Added graphical icons to entity tree
  • Added new objects
  • Tweaked Camera On Ground code to be more at player eye view to feel more like walking around the level
  • Added code to generate in-game map for underground
  • Many other various tweeks

Battlecraft Vietnam v1.1

  • Fixed bug with default texture set
  • Added support for BFV terrain lightmap generation
  • Added support for BFV terrain lightmap merging
  • Added support for BFV object lightmap generation
  • Added new BFV patch 1.1 vehicle support
  • Added support for new BFV 1.1 .SM file format.
  • Fixed crash bug when OLM does not complete task.
  • Added an include command to the .lst to include other .lst files.
  • Added back in support for large maps in BCV.
  • Add definition in .cfg to specify executable name.
  • Changed RFA compression algorythm. File size should be about 1/2 the size.

Battlecraft Vietnam V1.0 Release Notes

  • Redid object list for new objects in BFV B3
  • Added new SkyFog paramter to available skies in .cfg. SkyFog from specified sky set will now be used as fog color.
  • Disabled shadow generation processes
  • Fixed team insignias to be seperate. Must delete bfvietnam.cfg and create a new one.
  • Fixed Operation Flaming Dart does not load. Stops somewhere after "Loading Growth..." and never finishes loading or crashes
  • Added Load Error logging.
  • Fixed Landing zone albany says it can not find overgrowthmap file on load, then load of map completely aborts.
  • Fixed Transparency detection on objects
  • Upgraded detail texture from one of the BFV maps for default and urban textures.
  • Fixed Khe Sahn displays assertion failed in spawns.cpp on load
  • Changed game.setViewDistance to game.ViewDistance in init.con.
  • Changed renderer.globalAmbientColor to renderer.SecondaryDiffuseColor
  • Changed renderer.animatedMeshAmbientColor to renderer.LMambientColor
  • Removed water.lightDirection
  • Removed water.specularEnable
  • Removed water.texLayer1
  • Removed water.texLayer2
  • Removed water.normalMap
  • Removed water.scrollDirectionNormalmap
  • Added water.color setting
  • Added water.watercolordepth setting
  • Added native terrain shadow rendering system
  • Updated Battlecraft Users Guide
  • Removed fog rendering in the object browser
  • Fixed Vespa land vehicle mesh in .lst
  • Fixed Zsu land vehicle mesh in .lst
  • Fixed Mig21 air vehicle mesh in .lst
  • Fixed Purple object spawns
  • Added option to auto-select items in the OB when edit from properties dialog
  • Removed CQ check from Soldier and object spawn dialogs
  • Changed tips for BCV
  • Fixed credits dialog to have BFV graphic
  • Added undo for Growth Mapper
  • Fixed team change to write insignias and such
  • Added option to abort an application closure
  • Added new shadow color drop to shadow properties
  • Added option to growth tools to switch multi texturing mod

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