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Richard Burns Rally

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Racing

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Richard Burns Rally' - v1.02 Update Patch

by Judy on Oct. 28, 2004 @ 7:33 a.m. PDT

Get the Richard Burns Rally 1.02 update patch off WP (8mb)

Bug fixes:
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* The redbull animation (cans sticking out of the arms...)* AMD crashes for people having processors not supporting SSE (now tested over here and it seems to work fine). Installer detects if the processor supports SSE and installs the right exe for RBR depending on this.* Smashed windshield is no longer black.* Slow-downs in replays should now be fixed.* Option to invert steering axis (Set the desired axis to change to true in the input.ini file).* The glass shader bug reported by www.richardburnsrally.de is now fixed. Extra:
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* Optimization of the cubic map which improves the frame-rate.
* All scripts are now included in misc.rbz and scripts.rbz.
* Modding DLL (A readme document will be released soon.)
* Audio tweak. Comments below: New Features
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* Amplitude edit on some specific types of samples.
* Force number of audio channels to use.
* 10-Band Equalizer on the engine sound
Fixes
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* Enabled enviormental reflections ( Disabled in 1.01 ).
* Fixed broken door effect.( Disabled in 1.01 )
* Fixed transmission amplitude. ( To loud in 1.01 ).
Important
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* Read the audio.ini file for more information on the new features. Workarounds:
-------------Q: Black mipmap lines appear in the road. A: The black lines appearing on the road is caused by the users forcing the driver to use AF (Anisotrophic Filtering) and/or FSAA (Fullscreen Anti Alias). By default it is set to be application controlled, which the game works fine with. This can have other graphical side effects, such as poor looking fonts and 2D graphics, because if you force to use these techniques they are applied to everything that is rendered instead of the application selecting where to use it. Also it does degrade the performance.

This patch can be applied to all versions of Richard Burns Rally including Czech and Polish versions.

NOTES TO MOD USERS
""""""""""""""""""
- It is recommended that any user modifications that have been installed to the Richard Burns Rally directory be removed before installing this update. These modifications are not supported by SCi Games and may not be compatible with some of the new features that are included.

Fixes and updates
""""""""""""""""

- Fixes Thrustmaster compatibility issues. Users will need the latest Thrustmaster drivers (10.0.5) from www.thrustmaster.com.
• Including FORCE FEEDBACK with various Thrustmaster wheels*
• XP Users of affected hardware with ‘ServicePack2’ MUST update to the latest Unified Wheel Drivers available at www.thrustmaster.com

- Fixed general sound instability issues.
• Including Creative EAX issues
• Crash SFX which caused game lockups on some hardware

- Fixed various issues in replays.
• Including Front Wheel Movement

- Fixed various localisation issues.
• In all languages including French/German/Italian/Spanish/Polish/czech

- Improved performance and framerate in some areas.
• Including many ATi Video Card ‘tearing’ issues

- Fixes some DVD incompatibility problems.
• For many of the newer models of DVD+/- Drives

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