Get the SuperPower 2 v1.2 patch off WP (8mb)
Patch v1.2 Notes:
FIXED
- Fixed: Thematic maps: Empire country, political control, human control are processed faster
- Thematic maps: Clicking the thematic map legend item crash fix.
- Fixed: Potential crash when a country is conquered but other country try to use it to build units or vice versa
- Fixed: Can't bombard Antartica
- Fixed: Memory leaks reported by BoundsChecker
- Fixed: Possible crash in strategic warfare on water
- Fixed: Bug in client disconnection
- Fixed: Added a check in the sell unit to be sure the unit exist
- Fixed: Attacking units can't be disbanded
- Fixed: Locking the buttons on the client side in the unit list
- Fixed: Unit Research : can now save when any country is selected
- Fixed: Unit Research : can changes the tab and the data follows when dirty
- Fixed: Unit Research : The budget value displaying in the meters is not always correct
- Fixed: No more deployment on hostile regions
- Fixed: 3 Crashes with modal window in covert ops with train cell, new cell and new mission
- Fixed: Crash with modal window in treaty details with add remove window
- Fixed: Crash with modal window in resource with increase production window
- Fixed: Can now save when any country is selected
- Fixed: Unit deployment freeze
- Fixed: Scenario window not displaying objectives sometimes
- Fixed: Deleting temporary files
- Fixed: Admin player will be replaced if old admin drops out.
- Fixed: Crash on exit (sometimes)
- Fixed: Unit market window (buy used units) random crash.
- Fixed: Unit movement, added a check in the unit mover to not dereference a null pointer
- Fixed: Annexed countries wont be in treaties anymore
- Fixed: Made sure video_config works on win98
- Fixed: Wrong country name being displayed as a tooltip over the right flag in the battle overview window
- Fixed: Covert action cells cannot be in an inexisting country anymore
- Fixed: Player cannot be changed in the game lobby
- Fixed: When buying all the units in the last category, used units window would become unusable
- Fixed: Fixed a deployment crash
- Fixed: GeForce MX video cards transparency fix
- Fixed: Technology for units (requirements) are now in sync between the windows
- Fixed: Annexed country wont appear in treaties filter window anymore
- Fixed: Added validation upon sdk and mod id
- Fixed: Save/Load of multiplayer games now working properly (with and without passwords)
- Fixed: When you join a server, choose a political party, then quit, and join again, if you choose a country it'll not change the political party in power
- Fixed: Cleanup of graphical objects crash at shutdown
- Fixed: Setting properly the total nuclear missiles value
- Fixed: Unit list refresh when building units
TWEAKED
- Tweaked: Relation bonus when signing assume foreign debt
- Tweaked: Request war declaration AI changed a bit, to leave some margin when a nation ask one of its friends
- Tweaked: Synchronizing countries when a region control is changed
- Tweaked: Countries with only one democratic party will still be able to get out of anarchy
- Tweaked: You do not need a stability expected of over 20 % to get out of anarchy
- Tweaked: Only sending treaties news now when the treaty becomes active =>Added a member to the treaty class, the creator country. Only used when creating country, and since we don't have the creators for the originals, we don't load them from the Database.
- Tweaked: Added the number of days in the AMDS popup
- Tweaked: Behavior of the meters in the research window.
- Tweaked: Thematic maps: Optimized empire map
- Tweaked: Unit production window will be updated when a new design is created (no need to close everything, reopen etc.)
- Tweaked: Nuclear siren sound, not playing multiple times if multiple nukes are launched at once.
- Tweaked: Naval and Ground strategies are now separated in combats.
- Tweaked: Scenario selection window
- Tweaked: War news are now less frequent (to avoid flooding the server)
- Tweaked: Covert actions are less frequent (more realist)
- Tweaked: Counter attack implemented on the combat, will give a more realist combat simulation especially at high server speeds
- Tweaked: Optimized region color assigment
- Tweaked: Start game now done by admin player instead of waiting for all players to be ready.
- Tweaked: Unit production window visual tweaks
- Tweaked: Mouse wheel now working properly in windows
- Tweaked: Country name added when asked to attack a neutral country
- Tweaked: Messages are displayed upon disconnection
- Tweaked: AI will launch missiles when it is attacked and in a bad situation
ADDED FEATURE
- Feature: Delete all mail button added
- Feature: Kick console command on the server
- Feature: Autosave feature added.
FIXED:
- Fixed window minimization to Taskbar after launching a new game
- Fixed a crash when pressing stop game button
- Fixed a crash when a country is conquered
- Fixed save/load crash when a country is invalidated
- Fixed a crash when zooming on Fiji
- Fixed listbox selection
- Fixed ability to create new designs for mobile launchers
- Fixed tooltip in system bar when clicking on F1 button
- Fixed Music Resource file
- Fixed quantity in the Used Unit Market window
ADDED/CHANGED:
- Last selection for unit type will be remembered in Used Unit window
- Decrease in lag during multiple events
- AI for invalid countries can no longer perform military actions
- Country ID is now saved even for non-active (dead) players
- History graph markers are now available
- Treaties modal window crash fixed
- Highlight added in War list
- Thematic legend now shows 10 countries instead of 9
- Kick button added in the lobby
- Optimization of the unit deployment window
- Advisor warning for nuclear research added
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