Bruce Harper’s A World At War is a grand strategy game which simulates the military, economic, political, diplomatic, research and production aspects of the Second World War. Covering all theaters of the war, it is an ideological heir to the epic Third Reich and Rising Sun games that were released under the Avalon Hill Game Company name in previous years. Since its release as a board game from GMT Games (www.gmtgames.com), A World At War has been a big hit among grand strategy gamers.
David Heath, Director of Operations at Matrix Games, said “We Matrix Games are huge grand strategy fans. We cut our wargaming teeth on many of the classic designs that culminated in Bruce Harper’s A World At War. We are excited to play a key role in bringing this outstanding game to computer wargamers around the world.”
The computer adaptation of Bruce Harper’s A World At War will focus on online collaborative play using a series of new technologies developed by Magnetar Games for this purpose, including FederationX and ExForce. A second phase will include full computer AI support for solo play.
Duncan Suttles, President of Magnetar Games, commented “We feel that with the selection of Matrix Games as our publisher, we have the last piece in place to make this project a great success. Our design strength in online collaborative play is a great fit with Matrix’s active community of war and strategy game players, many of whom are familiar with Bruce Harper’s work.”