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Immortal Cities: Children of the Nile

Platform(s): PC
Genre: Strategy
Developer: Tilted Mill

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Immortal Cities: Children of the Nile' - v1.1 Update Patch Available NOW

by Judy on Nov. 19, 2004 @ 8:32 p.m. PST

Children of the Nile is a strategy game where citizens who behave like real people are your primary resource. As their leader, you must build a place in which they can live and work, establishing a relationship of trust and cooperation which you then leverage to build a lasting civilization, and bring it to its cultural peak.

Get the Children of the Nile v1.1 update patch off WP (5mb)

Issues Resolved

  • Save file size reduced
  • Performance smoothed
  • Carried resources and animations updated
  • Townhouse graphics updated
  • Chariot animations updated
  • Princess graphic updated
  • Figures getting stuck in a variety of situations
  • Crash when a figure is on a boat when its family migrates
  • Soldiers getting killed or stuck preventing world level combat
  • Crash due to stuck raiders
  • Merchant boats sometimes unable to reach the edge of a map
  • Local barges not reaching docks and preventing barges from being used
  • Funerals drawing the wrong people to attend them
  • Nobles not hunting and yachting
  • Tariffs not assessing actual transactions
  • Bread from getting goods at exchange or storage areas not being counted properly
  • Vagrants stuck begging
  • Reed boats never disappearing
  • Reporting of demands fluctuating rapidly
  • Game speed setting causing differences in game play
  • F1 and ? did not bring up help index
  • Grain appearing before granary construction completed
  • Festivals around un-built buildings
  • Sleds unable to reach barge landings
  • Sleds and barges switching between each other inappropriately
  • Figures using bad outside tags
  • Replaying a campaign scenario could convert it to non campaign
  • Campaign auto saves not storing all campaign data correctly
  • Crash with units crossing the river and family migrating

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